her,,, expolde
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it's an easy way to drive exploration in the level. you spread the collectibles out and put them in a lot of semi-hidden areas to force people into those spots
Game's levels aren't good enough to motivate exploring during completion on their own?
not for a 7 year old who has been drinking surge since they were in the womb, no
In Super Mario World, you might go down a green pipe because there could be one of those slotmachine rooms in it, with a chance to get a cape feather... The SM64 equivalent would be pressing down on the dpad on every single pipe in case a star is hiding there...
game design in 2d and 3d environments is fundamentally different though. i can't even remember a level with an open vertical pipe to be honest
Sonic games did not become collectathons, until HD Unleashed ruined it at least.......
both sonic adventures had a scoring component based on the amount of rings you collected during the level as well as a mission mode in 2 that had you going back through the levels to collect things
Ranks aren't exclusively ring-based though and rings aren't ever required for progression. You can collect stuff in the Adventure games, up to and including Emblems, but it's all a side thing, right? It helps you score better or supports side game stuff, but it's not the core focus. Core focus is Gotta Go Fast, whereas SM64 legit locks you out of stages without × amounts of stars.
(I know I'm so hateful :3)
like i said, red coin and 100 coin stars aren't required for completion. you need a total of 70 stars to complete the game. if you beat every level except for the coin stuff, you'd still come out with 75 stars, more than enough to get to the final stage