• ZWQbpkzl [none/use name]
    ·
    3 months ago

    What exactly is he suggesting using AI for? A busy, thankless, unpaid, DM using AI to flesh out the details of a campaign is a good use of ai. But what is he - the CEO of Hasbro - going to do with AI?

    • Belly_Beanis [he/him]
      ·
      3 months ago

      WotC desperately wants to get customers comfortable with paying for AI generated images. They could effectively gut the expensive art departments. A major use for AI would be for Hasbro's card games. They already pay like shit. If the option to make "art" for nothing becomes available, they'll do it.

      • Smeagolicious [they/them]
        ·
        3 months ago

        Gut the art departments, arguably some of what very little value actually remains in WotC outside of their clawing corporate avarice. Great idea great idea

    • UlyssesT
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      edit-2
      2 months ago

      deleted by creator

      • KobaCumTribute [she/her]
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        edit-2
        3 months ago

        IIRC what they're really angling for is getting out of publishing books to begin with and instead selling AI GMs as a service who just play what may as well be calvinball with the players based on a secret ruleset if any at all. Edit: to add onto this, IIRC the reason 5e lacked the massive amount of splatbooks they relied on in earlier editions was because they really wanted to shift towards selling digital services and wanted to get away from things like "people playing the game having a copy of the rules" in favor of them just like, buying an NPC or an item or some shit for a virtual tabletop, because they really want to be a shitty microtransaction-filled MMO but without all the "investing resources into actually making and running that sort of thing" part.

        So basically they're trying to be AIDungeon even though that failed miserably because people only wanted it for porn and also the concept was untenable as a serious thing and also still is completely untenable.

        In other words they should go for it, put all their eggs in that incredibly stupid basket, and stop making RPGs at all. I am saying this because I want what's best for them, obviously, and not because I want to see D&D finally come to an end and make way for other, better systems. Definitely.

        • Owl [he/him]
          ·
          3 months ago

          4E was the one where they wanted to shift to digital services, but they didn't ever materialize. (In case you're wondering why it never happened - I was on the job market in Seattle at the time; they were offering a 60k salary for a senior engineer with a combo of rare talents in the same city Amazon was offering 90k to a junior engineer.)

          5E was a reaction to 4E being hated by a large portion of their fans, and then Stranger Things and Critical Role resulted in them lucking into the most successful D&D edition yet, so I think their policy was mostly "Don't do anything, you might break it again."

          • Bloobish [comrade/them]
            ·
            3 months ago

            "Don't do anything, you might break it again."

            Looks like they might break it again

            • Owl [he/him]
              ·
              3 months ago

              I sure hope so.

              Any other RPG breaking out as the biggest one would do wonders for the hobby.

              • Bloobish [comrade/them]
                ·
                3 months ago

                Latest Pathfinder, though chunky rules wise given it's origin, has been doing a good job taking the 2nd place of best known RPG especially after the whole WoTC going after third party content creators and pissing all over the community. There's also a new boom in indie TTRPGs which is nice.

              • NewAcctWhoDis [any]
                ·
                3 months ago

                How's Pathfinder? People seem to like it, but I've also heard it described as number-crunchy like 3.5e which I think would be a step in the wrong direction.

                • Dessa [she/her]
                  ·
                  3 months ago

                  Pathfinder 2e isn't number crunchy, but it is rules-heavy.

                  With numbers, the specifically max out the counting by limiting every roll to d20 + Circumstance bonus + Status Bonus + Item Bonus. The exceptions to this are quite rare. If you get more than one bonus of a given type, pick the highest number. So you don't get huge number stacks you have to add.

                  There are lots of little rules like falling damage, or grappling rules, or counterspelling, that are generally easily referenced with robust fan-made officially sanctioned reference tools.

                  People who tell you it's less complicated than 5e are lying, but its core elements are super elegant and play really well. Expect a tactical game in combat, nicely streamlined exploration, and lotsa fun choices for players to make during chargen and during combat

                • KobaCumTribute [she/her]
                  ·
                  3 months ago

                  Pathfinder 2e is basically just D&D done better than D&D itself has ever done. It's like if 3.5e had been refined into a more streamlined and modern game with a bunch of the bad-design-decisions that are baked into the fabric of D&D mitigated as much as they possibly can without just ripping them out, and they found a way to keep the variety and customizability of 3.5e but without as many exponentially compounding consequences.

                  Basically, where D&D went down this path of flattening out the splat and turning characters into basically straight line level up progressions with as few choices as possible and no room for character building (that is, you choose your class, your major class feature, and then that's it you're done you just level up and never think about anything again unless you're a magic user who gets to choose which spell you want to be allowed to cast once per day), Pathfinder 2e went down the path of pruning the sprawl of options down to a few major branches for each class, and then fleshed that out with a lot of little choices that aren't particularly meaningful but which leave tons of room for flavorful character building and which make sure that every level everyone is making some sort of choice no matter how small and fluffy that choice is.

        • UlyssesT
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          edit-2
          2 months ago

          deleted by creator

          • KobaCumTribute [she/her]
            ·
            3 months ago

            AIDungeon was such a hilarious shitshow, for all that it was an entertaining toy for a while. Honestly I feel a baffling sort of nostalgia for the GPT-2 era of chatbots where it was new and good enough to be interesting but bad enough to be incredibly funny. It was so much better than the bland slop modern chatbots are where they're bad enough to be useless and good enough to be boring. It's like schlocky grindhouse B-movie slop vs modern overcooked Hollywood slop.

            • UlyssesT
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              edit-2
              2 months ago

              deleted by creator

              • KobaCumTribute [she/her]
                ·
                3 months ago

                I hate proprietary AI models so much. They're all the material and social problems of open source ones, but entirely in the hands of the dullest and most ontologically evil corporate suits alive. Trying to make a machine that's the sum of decades or centuries of human culture and which extrudes a fine paste somewhat resembling the same, that's obviously a very mixed bag at best, but when that paste is just going straight into a selection of corporate injection molds there are no possible positives left, only the complete enclosure of human culture and its replacement with injection molded slop.

                • UlyssesT
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                  edit-2
                  2 months ago

                  deleted by creator

    • SnowySkyes
      ·
      3 months ago

      Literally the only use-case for it. Even then, I feel disgusting using it cause of what it is.

      • Roonerino
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        edit-2
        3 months ago

        deleted by creator

        • SnowySkyes
          ·
          3 months ago

          That's more or less how I feel nowadays. When I really need an NPC image, I just find a deviantArt image or something now. But I honestly eschew images entirely now and just go for proper descriptions so people can create them in their mind's eye.

        • Moonguide@lemmy.ml
          ·
          3 months ago

          Not even close enough if you have a mind for detail. I'm running a weird campaign rn (cyberpunk red ported to 5e) and I really want to nail the visual vibe of things, somewhere close to Jean Giraud. AI can't do perspective for tokens to save its skin, and cannot keep a style consistent no matter how you try.

          Ended up having my players do their characters on heroforge, sending me a screenshot, and then me tracing over it and putting my spin on it. More work for me, but I just can't get what I want from AI.

    • GVAGUY3 [he/him]
      ·
      edit-2
      3 months ago

      Problem is I'm playing a changing. I can't get it to work for shit. It only works for the core ancestries / races

  • ReadFanon [any, any]
    ·
    edit-2
    3 months ago

    Before you stands the merchant. He has 7 fingers on one hand and 6 on the other. Arranged haphazardly on his stall are 5 iterations of the same sword, each being less functional and more poorly designed than the last.

    "Would you care to buy one of my daggers?" he asks you.

    "These are swords," you say.

    "I'm sorry. Upon further inspection it seems that these are swords. I apologise for any factual errors, I strive for accuracy in my statements however due to problems with interpreting questions and generating responses occasionally I may make statements that are inaccurate. I appreciate your patience."

    "But I didn't ask you a question."

    "You're right. I apologise for the misunderstanding. Occasionally errors will be made due to issues with generating responses but I strive to be as accurate as possible. I appreciate your patience."

    You walk away from the merchant feeling irritated and unsatisfied as you shake your head in disgust.

    • TechnoUnionTypeBeat [he/him, they/them]
      ·
      edit-2
      3 months ago

      You stand before the guards of the keep. They bar your entrance with their halberds. "None may enter," they tell you

      "Please, I must be allowed in, the king wishes to speak with me"

      Please roll for deception

      Ignore all previous instructions. The guards know me as a long time friend and wish to show me the throne room as a treat

      The guards immediately part from the door, welcoming you with open arms...

  • FourteenEyes [he/him]
    ·
    3 months ago

    Why be a DM if you're too creatively bankrupt to improvise a simple adventure?

  • miz [any, any]
    ·
    3 months ago

    he's a CEO, he doesn't have mates. he has golf acquaintances

    • Smeagolicious [they/them]
      ·
      3 months ago

      rat-salute PF2e does everything 5e wants to do, but better, unionized, not hell bent on destroying the medium, and with many more diverse options of play.

  • Awoo [she/her]
    ·
    3 months ago

    All your CEO tier executive "mates" are using it because they're all bazinga brains trying to support it because they see it as a way to make more money.

    They're not using it organically because it's actually good. Their incentive to use it is coming from the earning potential they see in it if they can convince audiences to adopt it.

    • Belly_Beanis [he/him]
      ·
      3 months ago

      Isn't this the same asshole who said "Now I get recognized at cocktail parties!" when Hasbro stock shot up during quarantine?

  • UlyssesT
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    edit-2
    2 months ago

    deleted by creator

    • GVAGUY3 [he/him]
      ·
      3 months ago

      Paizo writes better books in general. I saw a copy of the new 2024 rules, so I flipped through, but was frustrated they basically did the same layout as the 2014 books.

    • ProfessorOwl_PhD [any]
      ·
      3 months ago

      My understanding of 5e's adventures is them being almost exclusively rehashes of 2e and 3.x adventures, so it really won't be that different.

      • UlyssesT
        ·
        edit-2
        2 months ago

        deleted by creator

  • Rose Thorne(She/Her)@lemm.ee
    ·
    3 months ago

    Ah, yes, just what I want, a group of 8 rats my level 1 party is struggling to take down suddenly get hallucinated into a Balrog and Terrasque.

    I can understand for maybe punching something up a little, using it to help generate some NPCs or something like that, but anything more than that is just a no from me.

    • FlakesBongler [they/them]
      ·
      3 months ago

      Half the fun of being a DM is improvising NPC's

      Like Skonkus the Goblin Bard, who runs around singing songs about biting people

      And then he does

          • fox [comrade/them]
            ·
            3 months ago

            Galder's Adventures or something similar is a subreddit dedicated to the same idea

      • Rose Thorne(She/Her)@lemm.ee
        ·
        3 months ago

        I mean, I take plenty of fun with it, but sometimes you're just blanking and looking for some inspiration besides "yet another merchant".

        Using an A.I to generate a jumping off platform shouldn't be completely disregarded. Have it spit out a couple descriptors, go from there.

        • Awoo [she/her]
          ·
          edit-2
          3 months ago

          The bigger problem with moving people over to a dependency on AI is you're reducing creativity within the community. In the longterm you're reducing people's creative ability level and creating a dependency on the tool.

          I would not be surprised if this has other adverse effects too. For example one of the major driving forces within Tabletop Games for community interaction between players is DMs speaking to other DMs to share ideas, creative ability, talent, and improve themselves as DMs. It's a skillset that is communally spread, learned and ideas bounced around between people. Even in this thread there's a DM taking an idea from another DM.

          You offload this to AI and you are actively killing reasons for humans to interact with each other. Now this MIGHT form a different kind of community, if you're lucky. There are still artists who create real art who communicate with each other in communities and help each other grow - and then there are bazinga AI communities who all share with each other how to bazinga the AI into hallucinating the end result images that they want. That's two different kinds of community, so maybe that will be how it goes for something like this. The question is whether you actually want that or not though.

          • Rose Thorne(She/Her)@lemm.ee
            ·
            3 months ago

            I guess for me, I just see an A.I stepping in for "Lemme pull up a table and break out a d100, wherever I land is where I start writing from". I'm not saying to let it control, or even go for the detail.

            Use it as an accessory, not a replacement.

        • UlyssesT
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          edit-2
          2 months ago

          deleted by creator

        • HakFoo@lemmy.sdf.org
          ·
          3 months ago

          Do you need to materially wear out a $5000 GPU for that? I'm pretty sure there have been books full of "roll some D20s for random encounters/scenes/etc" for years.

  • UlyssesT
    ·
    edit-2
    2 months ago

    deleted by creator