Through my years of mmo and rpg gaming I've tended to swing between the two extremes of the warrior/wizard dynamic.
Some days I just want to be a dumb tank in full armor soaking up hits and acting as a wall for squishier classes. But then there's days where I love being a glass cannon that can kill something in 1-2 nukes but a strong breeze can kill me.
The least fun I've head with a class was as a healer druid in Everquest. Something so stressful about the party relying on you for heals and if you wipe it's generally your fault. idk how people dedicate themselves to a class like that.
I've enjoyed playing high damage character of several varieties (I used to play a good amount of black mage, red mage and monk in FFXIV) but I have more fun playing tanks (I also find it more stressful unfortunately).
In single player games I tend toward melee classes, I find that if I'm playing a ranged class with enemies chasing me down I feel stressed.
In a current D&D game I'm playing a support focused cleric/sorcerer. I get very obsessive about stuff and have trouble not optimizing. I thought it would be very annoying if someone played a warrior with mighty thews and my warrior with mighty thews was just twice as good as killing guys with a sword than theirs, but nobody is mad at the mage who just makes them better at everything they were already going to do, plus I tend to play my character pretty cheerleadery anyways.
in a single player RPG I'm a basic ass heavy armor tank with as much social skill as the game allows for. in an MMO I'm basically any form of utility, I like the extra thought that goes into being a tank or healer. dps tends to have a clear correct way to hit your buttons in every encounter in the entire game and the better you are at hitting your buttons exactly that way the better a dps you are. but tank and healer can have a slightly more nuanced thought process involving risk and reward and whatnot
I tend to be anything that has Ice/Frost Magic. If not that, than any healer.
Thief/rogue and I'll go in hard in speech stuff if that's part of it.
Paladin with a big two handed reach weapon and tries their best but has trouble rigidly following their code.
Big strong fat guys, I think I kind of just have a type ngl
Fast melee. Don't have to learn any magic system bullshit, and the game is typically designed around using melee weapons. Lots of games have slow hard-hitting weapons that are just too slow to be viable, but if it's possible I do enjoy me some caveman ungabunga hit with big stick from time to time.
i prefer DPS style classses but i will always choose the class with 2 handed swords in fantasy RPGs. i would play mages more often but i generally don't like the 'big glowing colorful ground markers with area of effect elemental damage attacks' genre of magic aesthetic, it comes across as gimmicky/fictitious/unimmersive, magic should be liminal/surreal/terrifying imo. i basically kind of hate the WoW style fantasy/videogame aesthetic and genre of RPG, the only one i really even slightly enjoyed was Guild Wars 2 (because huge playable cat guys with 4 ears and 4 horns and no paid subscription)
PvP: healer. Ideally a mix of healing and crowd control abilities. This what I played in Shadowbane and that awful game imprinted itself on my psyche forevermore.
PvE: ranged attacker of some kind like a ranger.
glass cannon, magic user if possible. i want to see how far i can go without dying :::3
Ranged always ranged no matter the setting. Give me a bow or a sniper or a PPC please.
teamfighter disabler tank
the action don't stop
or alternatively whatever the worst jankiest loadout is, especially if it's gimmicky and pisses people off
Tank or Healer. Sometimes stealth
I will do a magic user every now and then but that is rare. Last time I did was Torchlight 2
In typical metalhead fashion I tend to pick whatever has a dark magic aesthetic, like Necromancers and Warlocks