kelly

also i'm not really playing much rn, but i'd be happy to talk about what i am!

tbh this is me with anime or movies more than games

  • RION [she/her]
    ·
    10 months ago

    Fully embracing the stereotype by starting another New Vegas playthrough

    Also been dabbling in modded Minecraft but struggling to find packs that aren't kitchen sink snoozefests but also not hundred hour grinds. Am open to recommendations

    • Yurt_Owl
      ·
      edit-2
      10 months ago

      The only minecraft mod i ever truly enjoyed was classic tekkit and for some reason nothing like it has been made ever since.

      Might be worth taking a look at Create https://www.curseforge.com/minecraft/mc-mods/create I haven't actually tried it but it looks like a thematic extension on vanilla mc

      I had a fair bit of fun with RLcraft since it feels more like a rogue like

      • KobaCumTribute [she/her]
        ·
        10 months ago

        I cannot recommend Create strongly enough. The conveyer belts and factory stuff is the best implementation of that of any mod, and beyond that the ability to just arbitrarily stick blocks together to make movable multiblock contraptions ranging from trains (full, proper trains with multiple cars, NPC conductors, and the ability to drive through unloaded chunks safely while sticking to their schedule) to elevators to combine harvesters is amazing.

      • grym [she/her, comrade/them]
        ·
        10 months ago

        There's a whole new golden era of modding emerging right now. Two things, Fabric (or Quilt) and Create.

        Fabric is just a better modloader than forge, forge is really slow and resource-hungry, Fabric (combined with all the optimization mods everyone installs) runs incredibly well even with tons of mods, shaders, etc. The modding community for modern versions of MC is much more mature and a ton of mods are more stable, released for multiple mod loaders, using shared libraries, etc. Much better experience to get and install mods and stuff just works most of the time.

        Create is straight up the best tech mod ever made for minecraft. Incredibly well put-together. And it now has a growing ecosystem of addons and expansions and modpacks built around it, along with a bunch of official addons being worked on that will go into stuff like vehicles, actual physics-simulated floating airships, spaceships, underwater, etc.


        There's rarely been a better time to get back into modded MC honestly. I recently installed Prism and got back into it, had not played MC in years. Get Prism, get 1.20.1 or 1.20.2, get Fabric loader, go on Modrinth and have fun. Get basic optimization mods like Sodium, Indium, Lithium, ImmediatelyFast, Iris for shaders that run really well, Memory Leak Fix, FerriteCore, EntityModelFeatures & EntityTextureFeatures, Enhanced Block Entities, Continuity, etc. Get the QoL like EMI, controls/mouse/camera stuff, etc. Get incredible terrain generation with stuff like Terralith, optionally Tectonic. There's really good alternatives to Terralith but I personally love Terralith+Tectonic and how good the mountain ranges look. I got Create, then just browed around for addons and whatever looked fun.

        Like, not having played MC and modded MC in a long time, I'm absolutely amazed by how good it is now. I can run a modpack with a ton of mods, 64 chunks of render distance, a good shader, and it runs WELL. Insane. I can even push it a little and get the really wild mods like Immersive Portals and it works, it runs well if I lower my shader performance options, the only issue for now is that there's some graphical bugs between it and Iris shaders but those are being worked on.

        And on top of that, I recently discovered this new building mod called Axiom that's just been released and basically replaces WorldEdit and also does everything I used to do with VoxelSniper, but it's all 1 mod that does it all extremely well and conveniently, with a really good UI and no commands to type. All of it working seamlessly in-game. Wild.

        So yea I guess I typed a bunch of paragraphs about how I'm playing minecraft, woops.

    • grym [she/her, comrade/them]
      ·
      10 months ago

      I typed a big comment under Yurt_Owl's comment. I can give you some recommendations if you want, what version do you play, what kind of mods/modpacks do you like ?

      • RION [she/her]
        ·
        10 months ago

        Anything past 1.12 is good, though preferring 1.16 and up. Generally looking for progression packs with an expert feel but without the grind that usually comes with expert packs. A well written and thought out quest book is a must.

        I've completed Cuboid Outpost, Sky Capsule Project, and Compact Claustrophobia, the latter of which is near my upper limit of grind. Considering trying my hand at Create: Above and Beyond again soon

        • grym [she/her, comrade/them]
          ·
          edit-2
          10 months ago

          I used to play on 1.12 modded but now i'm on 1.19/1.20 stuff, I know there's a bit of a mod gap with a lot of the big classic mods stuck on older versions and they might never update, so there's a whole new ecosystem of mods for recent versions. I have played Create: Above and Beyond as well a tried a few other create packs, they're pretty fun but I didn't go far enough into them to know if they're expert enough, but they didn't feel grindy for the sake of grind to me (especially if you've played 1.12 modpacks like gregtech and such, none of the recent modpacks ever come close to the level of grind you'd have in old modpacks).

          There's a new one that looks really cool called Create: Arcane Engineering, which looks to be pretty expert, all about combining tech and magic. Not necessarily grindy, but from the start a lot of basic steps are much harder to make and you are basically required to automate things, which Create is really made for. There's some things that feel kinda dumb/annoying in how hard they are to get and automate tho so i'm not sure. It has a big quest book with a bunch of parallels branches (often separated magic and tech that end up joining together, you have to use both fully at some point to progress), and a bunch of stuff that seems more tailored for servers where players are encouraged to specialize on things and trade.

          Edit : I've also heard good things about Create: Astral for space exploration. There's a lot of create modpacks, it's basically the core mod of any tech modpack now. There's some big mods on the Forge side that don't exist on Fabric or don't have alternatives yet, it depends what kind of mods you prefer.