I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"
I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"
hard agree N64 has the worst library of almost any console IMO
the zelda games are borderline unplayable, goldeneye is one of the worst aged games i've ever seen, and the platformers are just not fun
I recently downloaded an N64 emulator because some joker on youtube made a video like "Castlevania 64 is actually way better than you remember!"
Biggest lie I ever heard. It was exactly as awful as I remembered. Even with a modern controller I couldn't stand more than like a half hour of it.
Jokers trick.
Wait really? I remember seeing the AVGN review it and it looked very slow and tedious.
Why Everyone Was Wrong About Castlevania 64
Title is worse than I remembered
I know thumbsticks didn't exist at the time, so they maybe couldn't have known ahead of time how bad the single thumbstick design would be, but I think the controller design is singularly responsible for goldeneye and the n64 zeldas aging poorly.
Oh my god trying to play things on the ocarina in OoT on Switch is fucking impossible because it was 4 buttons on the N64 and it’s mapped to the fucking right thumb stick
The single thumbstick itself was the N64's huge innovation. Previous controllers that had joysticks had a big arcade-style one that dominated the whole controller, Nintendo was the first company to say "hey maybe you can use one of these with just one finger" and boom. The strange shape of the N64 controller was because they weren't sure if people were going to like it or not, so you could either hold the controller by the center grip or the left grip with the traditional D-pad.
I’m actually playing through Ocarina of Time for the first time right now and it’s not awful but it is ridiculously obtuse and impossible to know where to go next. It holds up just well enough to be interesting almost from a historical perspective, but it’s definitely not good.
I have never understood how people don't know what to do in Ocarina. I was ten when I beat it the first time, it's not that complex.
Now, Majora's Mask on the other hand...
If we're going to go with the two extremes of handholding quest log that tells you where to go versus hope to run into the one npc you need to talk to to progress (and remember where he told you to go), I'd definitely prefer the former most of the time. Though granted the latter was more fun back when I'd get home from school and play zelda for hours at my friend's place.
I think Pokémon Legends Arceus did a pretty good balance of that. If you track your quest it’ll give you a marker but for a lot of them the marker is just the quest giver and the description just tells you to go figure something out
Importantly you can check the quest log to read back over them, instead of having to remember what the random guy told you.
Edit: This is also the only good thing about PLA’s UI. Every button and menu in that game is in the wrong place. Nothing does what it should.
yeah, that's about where i'm at. it is playable, it's just frustrating having heard for years it was the greatest game ever
Also in its small defense, scrolling down a list of games that came out in the same year, 1998, the only one I feel like would play better than OoT is Half-Life. But again, that just makes it interesting to see the history, it doesn’t make it good today.
it's super important historically, and should definitely be played by anyone interested in the history of 3d games. but good games had come out before. previous zelda games, for example. admittedly not many 3d games, and even less if you aren't a fan of turn based gameplay, but even then there are some examples. i personally think metal gear solid from the same year has aged better because of the twin advantages of being built for the playstation controller and being stealth based, which means the imperfect controls are just added challenge. even if it's jankier from a pure gameplay perspective, i'd still rather play it today.
deleted by creator
Nintendo release Twilight Princess and Wind Waker on Switch you cowards
Not BOTW, but Fi from SS.
Yeah, that's right. I swear to god, once you understand that all her dialogue is deeply sarcastic, she becomes so much better. Maybe still not quite to Midna levels, but hey, we're commiting LoZ heresy here so I wanted my turn
deleted by creator
Fi was the spirit of the sword and your companion character, you definitely met her
How can you say that about the console that brought us GLOVER and GEX?
Counterpoint: F-Zero X counts as at least 20 great games.
No, I will not explain this.