Played it recently, still a great game though obviously dated.

  • HoChiMaxh [he/him]
    ·
    2 years ago

    I think what's hard to understand is what a quantum leap this game was from what was previously available. Like this small company took this machine whose limitations were already obvious and found a bunch of engineering tricks and innovative game design choices to turn out something that blew literally everything out of the water.

    • AFineWayToDie [he/him]
      ·
      2 years ago

      It also introduced the joy of deathmatch to those of us who didn't have the patience or resources to figure out how to set them up over the modem.

  • ssjmarx [he/him]
    ·
    2 years ago

    This is everyone's favorite game to be like "It DoEsN't HoLd Up ToDaY"

    Fuck you. Being dated doesn't mean a game doesn't hold up. Does Dr Strangelove not hold up because it's in black and white? Of course not! Even by modern standards Goldeneye has a lot to offer besides the now-awkward control scheme - how many games ship with a large number of maps, four player split screen, and a ton of character skins anymore? If Goldeneye came out today the graphics and controls would be immaculate but it would ship with one map and you would have to pay $30 to play as Oddjob.

    • Mardoniush [she/her]
      ·
      2 years ago

      It's alot of fun on the switch with a more conventional control setup

    • AssortedBiscuits [they/them]
      ·
      2 years ago

      Nah, it was only good for people who have never played Doom, Duke Nukem3d, or Quake before lol

      • Mardoniush [she/her]
        ·
        2 years ago

        The advantage of Goldeneye is that you could just sit down and play it split screen instead of tying up the phone line or working out how to lug someone's desktop over to set up an ethernet game. Quake I think also had split screen but playing it on a single keyboard was a pain.

      • ssjmarx [he/him]
        ·
        2 years ago

        iirc, that one's failing was that it was chasing Call of Duty -style gameplay instead of actually retaining the Deathmatch style of the N64 game. But I think it came out before the gaming industry lost the plot and started hacking bits off their games to sell to us as a markup.

  • leftofthat [he/him]
    ·
    edit-2
    2 years ago

    You know your history, Mr. Bond. At the end of the war, they surrendered to the British, thinking they would help in waging war against the Communists. But, the British betrayed them, sent them back to Stalin, who promptly had them all shot. Women, children, entire families.

    (From the film i don't think the quote is in the game)

  • ThisMachinePostsHog [they/them, he/him]
    ·
    2 years ago

    I was obsessed with this game when it came out. I was 7, and my cousin and I would recreate scenes from the game with our Supersoakers in the back yard. I used to read the strategy guide for fun, and gaming nights with my brothers and cousins on some Goldeneye and Mario Kart were some of my childhood's most cherished memories.

    • star_wraith [he/him]
      hexagon
      ·
      2 years ago

      Is this another case where the gamecube one far surpassed it (partly by not involving an N64 controller)?

      No

        • NephewAlphaBravo [he/him]
          ·
          edit-2
          2 years ago

          If you want to play Goldeneye on the gamecube, you don't want to play Goldeneye, you want to play Timesplitters 2/Future Perfect. Free Radical was staffed by former Rareware devs (including the leads behind Goldeneye 64 and Perfect Dark iirc) and it showed.

          They also had an editor that could make multiplayer maps or even scripted single-player missions. I might still have my memory card full of maps somewhere.

  • GrouchyGrouse [he/him]
    ·
    2 years ago

    I remember playing the shit out of this.

    There was a trick/glitch that allowed you to shoot during cut scenes with a certain control setup. One of the 2 controller versions.