her,,, expolde

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  • ashinadash [she/her]
    ·
    edit-2
    il y a 4 mois

    It postdates Jumping Flash by about a year, so like nice try smuglord It wouldn't have killed them to not kick you back to the castle after blue coin challenges for instance, technically feasible.

    But also to be real, the problem is as much that it set the precedent for mercilessly padding your vaguely designed 3D jumping levels out with 7.8 billion collectibles. Why is just platforming like in Super Mario Bros 3 not enough, why do we need an externally motivating ends to which jumping has to be the means? Why is "beat the level beat the boss" not enough?

    (Answer "not enough cartridge space" but bridget-smug )

    • gaystyleJoker [she/her]M
      ·
      il y a 4 mois

      um actually i said one of the first, not the first smuglord

      anyway, there are a few things that could be improved for sure but it was still a great game. i'm pretty sure you don't have to do a single red coin or 100 coin challenge to beat it. alternatively, if you're going for 100%, it's actually very forgiving in that regard. just get 100 coins during the red coin mission and knock it out in one run. there's no weird shit like in banjo or dk64. the one major issue i have with it is how falling off the level sends you back to the main map but that's actually fixed in a lot of modern romhacks

        • gaystyleJoker [she/her]M
          ·
          il y a 4 mois

          it's an easy way to drive exploration in the level. you spread the collectibles out and put them in a lot of semi-hidden areas to force people into those spots

          • ashinadash [she/her]
            ·
            il y a 4 mois

            brow Game's levels aren't good enough to motivate exploring during completion on their own?

            • gaystyleJoker [she/her]M
              ·
              il y a 4 mois

              not for a 7 year old who has been drinking surge since they were in the womb, no

              • ashinadash [she/her]
                ·
                edit-2
                il y a 4 mois

                In Super Mario World, you might go down a green pipe because there could be one of those slotmachine rooms in it, with a chance to get a cape feather... The SM64 equivalent would be pressing down on the dpad on every single pipe in case a star is hiding there...

                • gaystyleJoker [she/her]M
                  ·
                  il y a 4 mois

                  game design in 2d and 3d environments is fundamentally different though. i can't even remember a level with an open vertical pipe to be honest

                  • ashinadash [she/her]
                    ·
                    il y a 4 mois

                    Sonic games did not become collectathons, until HD Unleashed ruined it at least.......