ok maybe im biased because ive accrued somewhere north of 5k hours in tf2 and played at comp level at some point (not invite level, entry level HL), a game also made by valve, however, i've also never touched a moba or a third person shooter before so i feel like my preference for valve's design philosophies in multiplayer games, are balanced out by how clueless i am with mobas/TPS. wow that was an embarassingly long ramble of an introduction, bodes well for the rest.
anyways, so what the heck is a deadlock? to summarize, a bizarro tf2 mixed with dota, set in a (very) cursed alternate reality 1950's (60's?) NY, after an undisclosed magic macguffin caused the astral plane to spill over in the material plane in the late 19th century. Oh and then the CIA decided to cause a resonance cascade in the 30's using warp crystals thus causing the astral plane to have even greater influence on people and things, because even in magic world the cia is a bunch of bumbling fuckheads. Btw NY is literally called the Cursed Apple in game. Now, so far the lore is practically non existent and since the game has literally entered semi-open Alpha (you need friends to invite you), things will likely change dramatically over the coming year, but, through my 4hour session and by listening to some voice lines, it seems the people you fight as have had unfortunate events derail their lives; one guy lost his body and is now a chubby human sized iron giant, another has his hand stuck to an evil book and is also a demon, theres a lady (guy?) person who's literally made out of goop. You seem to be fighting on behalf of gigantic metal things dubbed "patrons" who seem to grant your team powers and "souls" (more on that later). The goal is to rush enemy lanes, royally fuck up their golems (guardians and walkers) and then zerg rush the enemy patron and apparently summon YOUR patron to the physical plane (from the few lines ive heard patrons say, this would likely be disastrous for the world at large...).
Ok now that the setting's out the way, lets get to the good stuff. Theres about 20 classes in the game so far, more are sure to follow and per the genre theyre divided in a few categories: tank, dps, healer etc. Now the cool thing about deadlock is that every class has regen and you can basically build ur character for specific scenarios, to do this you earn currency (souls), by shooting cute little golems that zerg the 4 lanes making up the map (only one map so far). Once you earn enough souls you can trade them in shops accross the map for things like: larger magazines, faster cooldowns, better abilities, etc. I havent played every class yet but so far all classes ive played have been straightforward and pleasant to learn. Speaking of pleasant, this game is a joy to play, its responsive, and as expected from a valve shooter, the movement is CRISP. You can cross the map quickly by combining strafing, air dashing, and using rails similar to those found in bioshock infinite (the minions attacking boss lanes also use them). Its also easy to pick targets and understand whats going on, some abilities might take a bit more time to grasp and use correctly but the REAL challenge of the game is the shop.
The shop is divided into three categories: Vitality (health), Damage (gun) and Spirit (Magic). health items boost your characters tankiness and speed, gun improves your weapon and spirit improves your abilities. Its easy to be confused because theres a lot to unpack especially if youve never played Mobas before but because valve actually knows what fun is, theyve laid it out in easy to read and understand formats. Essentially you want to pick items that cater to your character's strengths and slowly purchase more and more powerful items (this becomes important as matches drag on and deadlocks happen). Yeah the title of the game isnt just for show, deadlocks are a real thing, and when both teams are matched, one player fucking up can, and will lose you the game. If competitive play isnt your thing i dont recommend this game, it wont hold your hand, and it wont help you understand how things work; its valve design 101, design a game so well, you can let people alone and they will figure it out themselves.
thanks for reading this stupid post, im going to sleep, its 3 AM. If you want to play, just pm me your steam friend code and ill invite you. You should get the game in ur library a few hours after i invite you. I'll edit this rough draft when i play more and will repost every time i improve it.
Yeah, I think I got over 2000 hours in Dota 2. Not touching that shit ever again.
After having dumped 1.5k hours into League, the thought of learning all the trivia to play another Moba at a competent enough level to have fun is something I never wanna do again
The learning curve isn't that steep, the only thing I haven't gotten a firm grasp on yet is the available items, I ate shit the first couple matches before getting the hang of the ebb and flow.
I want a game where I can have fun and feel challenged without being lost with <30 minutes of reading facts. Does that work for Deadlock?
Valorant's the only competitive game I play now because it fit my needs so well
I haven't read any guides and seem to be doing OK. Game is still fresh enough people are still figuring things out so the average skill level isn't super intimidating yet. I do still get dumpstered by sweaty dudes who have seemingly dumped hundreds of hours into it but that's not an every game situation.
You can use other people's buids that can help you skip the shop & skill learning.
Obviously it would help, but the only time ive spent reading item & skill description is while in a lobby waiting for a match to start
yep:( tf2 is my favourite online game ever, not drawn to this at all. heard it's fun but i just know it's not for me
I usually don't make comments to just say "This!", but: This!
So much This.
I don't understand why Valve is making this. The MOBA shooter genre was already played-out when they released a sequel to Monday Night Combat over a decade ago..
When even blizzard moba failed it was clear sign people are fed up.
The same type of game as Paragon by Epic and its derivatives. It's basically a MOBA played as a third-person hero shooter.
Same type of game as Smite/Smite 2 by Lorez Studios. A 3PS MOBA, straight down to the obtuse and frankly unfuckinnecessary item shop
What do you think makes it not a moba? High TTK, lanes, creeps, creep denial, towers, the shop, levelling, it's basically DOTA with third person and guns.
Got flamed by a league-brain first match; realized what genre I was playing, uninstalled. I'm sorry guys; I just. Nah. If it ends up with more traditional shooter modes, some deathmatch/payload/ctf shit, I'll give it another go; but I can't stand MOBAs or their players. It's always the most toxic fuckery and I just don't have the patience for a teamgame that I can't do just as well muting all of my 'teammates' during anymore.
Voice chat is only fun in TF2, because I can let my ADHD go ham and act mega unhinged.
Yup. Still got some league brain who wanted to go off about how I specifically was letting enemies hit a tower I was trying to defend 1v3 because no one else was coming, and I just had this moment of "Okay, so that's how we're doing things here". All it really did was make me miss Heroes of the Storm lmao; that was the one MOBA I ever played where the playerbase didn't give me a case of terminal excalibur-face within ten minutes into a match.
I had one guy grumbling over mic and immediately muted voice chat and no one really seems to type out messages. I agree your average MOBA player is probably going to be the most angry and petty Gamer you've ever met in your life.
years of hating mobas after quitting LoL in 2012 and i get deadlock and play it and im hooked. they fuckin GOT me fuck you valve!!
I wanted to play Portal2 Co-op with my wife but she never played any FP game and literally can't WASD & mouse. It was hilariously frustrating to watch
I tried to made her play Portal 1, but she gave up in the second room I think
I'm bad at shooting games and there's no ranked mode yet so it didn't catch my attention because i can't tell if I'm really bad or just medium bad.
Like i can place platinum in StarCraft 2 still so to me i can justify playing it even if I'm not good
oh I thought it was just Dota2 with 3rd person shooter characteristics, they will probably add more lore for launch day, seems fun maybe one day i will play
I mean, if you want to communicate the shortest possible description, you are pretty close.
I've only sampled Pokémon Unite and it felt slow and grindy. I'm not sure what's normal for mobas, but does this game feel fast and reactive, or does it feel like memorizing cooldown timings and rotations?
I like to see the moba hate here. Keep it up folks.
But yeah I have a lot of friends who have played it and they all loved it. Seems like if you like mobas it's a good game. If you hate mobas, you are not going to like this.