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AvP2000 is probably one of the best lan party games and I am shocked people dont play it to this day.
At no point playing whatever black ops is up to will you have as visceral a time as dropping down off yhe roof onto the face of a marine with a flamethrower.
Shit, the number of time I lost track of which way was up got stuck in a light as an alien was to high to count. Shit was still rad though
Squad/Project Reality. I grew up on milsims and tactical shooters so I really thrive with a lot of coordination and communication between groups. PR was a Battlefield 2 mod that tried to find a middle ground between the accessibility of Battlefield with the depth of ArmA. The result was 3-6 hour matches where a modern military hunts an insurgency's caches in massive maps. Squad is the sequel to it and has some of the best sound design I've ever heard in a game. The degree of coordination between units is even greater. Fights are so much more of an adrenaline rush than more arcadey shooters I've played.
Unreal Tournament. I like fast movement, quick kills, and weird weapons.
But there's a lot of classic FPS games I never got around to, including Quake, which I assume I'll also like.
Showing my age here but I'm gonna go with GoldenEye, specifically just the multiplayer aspect. Four people in a basement playing together. And for the time, the way the game played was unlike anything before it. Good times.
Playing Goldeneye with my brothers and cousins on a 1997 summer night was one of my happiest memories.
Anyone remember Monday Night Combat?
I think it was an original xbox indie joint. It did everything Overwatch would go on to do better and the aestetic was super clean.
I am sad the fps moba never caught on
I'm terrible at them... but I remember stumbling across Wolfenstein: Enemy Territory and spend a like 5 or 6 months getting wrecked but enjoying myself. I always like playing as the Engineer and planting mines or the Soldier and trying to make use of the mortar.
(The one time I managed to get Nukem 3D working as multiplayer with a friend and some rando was the first and last time I did anything cool to get a kill. We were both using jetpacks on the football field map, I had been getting my ass wrecked, in a wild spray of the shrink ray managed to hit the other person and somehow stomp on them with my boot for an insta kill.)
I also managed to play Doom2 enough when I was young, long enough that I would dream about being chased by the "ghost" demons.
Cyber-Mage was pretty nifty, found that on one of my kicks digging through websites of abandonware.
The System Shocks and Deus Ex are classics.
I also managed to play Doom2 enough when I was young, long enough that I would dream about being chased by the “ghost” demons.
That's the most fun part about the old Doom games. They are so immersive that they can make you have wild nightmares and crazy dreams. I have been playing Doom my whole life and still have dreams about going down dark hallways and the sound of the door effects.
I used to play a lot of Q3 CPMA, which incorporated a lot of QW/Q2 physics to make Q3 a lot more conducive for one on one duelling. Being able to move at that speed was super invigorating and enough practice tended to heighten your reflexes enough to excel at a lot of other FPS games as well. When I headed to local LANs I would usually clean up.
Now I'm older and slow as fuck, of course.
Team fortress 2! Realistic fps make me feel bad but I loved tf2, I was semi pro in the competative scene for a couple seasons too, sad to say over 1000 hours on scout lol
I player Battlefield Bad Company 2, a lot. It was probably my favorite game for 5 years. I still play it sometimes.
That was a fun game, used to play it all the time. Has anyone been in online lobbies in the last five years?
Doom 64.
It's my favorite version of Doom. For the record; I love all of the Doom games, even the new ones. But Doom 64 is very special to me due to it's atmosphere and how immersive it is. Some fans even go as far as to call it 'the real Doom 3' and I can agree there. Doom 64 has the best version of Hell I have ever seen in a video game. The music and sound effects are a lot scarier, along with better textures, colored lighting and the slight changes to the weapons that make them feel more powerful.
D64 also has the best level design of the series in my opinion. It's crazy to think that a few guys from Midway could make levels that stand up to Romero, Petersen and McGee who all made spectacular levels in the original games. D64 has more of a puzzle element to it and plays into the atmosphere of the levels. It's also great to have a Doom game that the majority of the levels are based in hell opposed to all the tech base stuff from the other games.
I'm glad that in the past year or so, I have noticed more people are looking at Doom 64 and giving it a try. The game was often forgotten and overlooked for being an N64 exclusive, but it's aged spectacularly.
Insurgency, because so far no other game nailed down their formula of simplicity, deadly gunfights and actual tactical thinking. But nowadays I wish to be into massive battles, so I just play Planetside, no matter how much the devs are trying to kill their game lmao.
But for nostalgia's sake, Battlefront 1 and 2, I used to play these with my brothers back when we were kids. I always loved these two unbalanced stupid nerd games.
I recently played through Duke Nukem 3D for the first time since I was a kid, and had some thoughts on it. The Build Engine is kinda weird and wonky with how it handles certain mechanics, but Duke is proof that it can work to a degree. Much better than say, TekWar and some of the other games that licensed out the engine.
Duke was the first game I ever played that had real interactive environments and I'd argue that these environments along with the level design are really what makes the game memorable opposed to the character himself who hasn't aged well. From the very first level of the game, it encourages you to explore around and you can find a rocket launcher within seconds.
Duke's levels are mostly non-linear and have great replay value since you can replay them and go for alternate routes, and even speedrunning them. Many of the early levels and in the final episode have destructive environments that lead to short cuts and alternate routes.
I always preferred Quake over Duke, and that's not a surprise given my favorite FPS game of all time is Doom 64. Quake has the same immersive atmosphere that D64 excels in, but I think Duke really set the standard for both of those games when it came to non-linear level design. Both Quake and D64 have many levels that are designed around a non-linear approach that lets you play them over and over with different routes.
I am of the unpopular opinion that Duke Nukem could've been saved in the modern era by keeping the humor around making fun of pop culture and tropes, rather than the extreme misogynistic and shock factor approach that Duke Nukem Forever went for. I could see a Duke game making fun of superhero movies, social media and reality TV. Instead, Forever seemed to take the character and try to make him serious and forget that it was all making fun of American pop culture. Forever also had some god awful level design and the game mechanics which is part of why that game was so disappointing. The only thing I really remember positively was it that it had a better shotgun than Doom 3, which isn't saying much (Doom 3 has the worst shotgun ever in an ID Software game and probably FPS games all together).
Duke Nukem Forever is awful. I played it when it first came out and followed the whole shit show that was around it.
I used to have a friend from where I grew up who was a HUGE Duke fan and I remember him being so excited for DNF back in the early 2000s. He wanted to pre-order it when it was first talked about and I often wonder if he ever got the game later on. It was stuck in development hell for so long.
A few years ago, some of the old developers released a code that was 97% done to a DNF build from 2003. It was one of the versions they were close to finishing that Randy Pitchford put a stop to. Because it was early 2000s, it had more in line with shooters from that era.
The DLC for Forever was arguably better than the finished game, and many fans believe the levels of the DLC came out of an old build for the game cause it fit more in line with the older games and the levels were far more polished and had some serious effort put into them. I don't know if that's true or not, but I did like the DLC more than the original game (with the exception of having to deal with Dillon some more. Ugh. Worst side kick ever in an FPS game)
On another note; seriously fuck Randy Pitchford. That guy is one of the absolute worst in video games. He is the reason we can't even get a re-release of old 2D Duke games that were made at Apogee Software long before the FPS game that Duke is known for. Duke Nukem 2 is a really good side scrolling PC game, similar to the Commander Keen games. Randy has copyrighted everything with Duke and moved it to Gearbox, and when 3D Realms attempted to release a Duke anniversary set with the old 2D games, Randy basically pulled the rug out from under their feet and put a stop to it with the copyright claims. There was a huge shitshow over the release of the World Tour Anniversary edition of Duke 3D and how it resulted in puling the Megaton edition from Steam/Gog. Randy had the Megaton edition pulled and replaced with the newer remaster that had a new campaign but is missing all the old expansion packs that the Megaton edition came with.