Fucking gold. Oh my God. I just quit and have been playing Watchdogs 2 (got it for free a few months back) and Elite instead. Both way better games. I forgot how cool the pedestrian ai was in WD2. They like call the cops on each other and get in fights and shit if you provoke them.
And de-arresting people. You could intervene in an arrest by doing comm jams on the cops and the person they arrested would bolt
I got it a long time ago and didn't really play much, but the whole Cyberpunk ai debacle had me looking up game ai and damn did they really go all out with WD2. Combat is kinda lame, but giving every NPC a little snippet of backstory and having them store emotional state as well as being able to target other npcs really does wonders for creating the illusion of stuff happening outside the player. Most of the time you're just a silent observer witnessing fistfights over traffic and accidents.
Seems like a well made product. Thank you capitalism, very cool.
They spent 3 or 4 years on it. Full production startec in 2016 ir 2017. They thought they could make a GTA V sized game with less time, staff and experience while launching on 9 SKUs instead of just 2.
Pirate this game
Why? Just pirate a better game.
I'm playing Hollow Knight on PS4 atm, and I'm having a fucking blast.
This fucking game is like 60 dollars, right? And they want to push it to 70?
LMFAO.
Hopefully they fix everything by the time the GOTY ultimate all-dlc version drops to $10 on steam, because that's when I'll start caring about this game. Until then I'm not real interested in buying a $1500gfx card that is never available so I can play great new $60 or $70 games that literally don't work.
This seems strange to me. Is this 8 megs of data? Like an unusually detailed .png from the internet? It can't be that restrictive, that sounds like PS2 memory card data not a modern AAA game.
THEY LITERALLY PUT THE GUY WHO MADE WITCHER 2 IN CHARGE OF CYBERPUNK INSTEAD OF THE GUY WHO MADE WITCHER 3, HOW DID HE DO THE EXACT SAME FUCKING BUG I AM LOSING MY MIND, ITS LIKE HE ORDERED THEM TO PUT THE SAME BUG IN AS A GOOF
mid-agile planning session: "YOU KNOW WHAT PEOPLE LOVED FROM TW2? That save and reload bug"
man, I was so worried about the transphobia in this game but apparently I didn't need to be because it's not a game, it's performance art.
theres no transphobia in the game, theres trans allyship poorly/inadequately done. There's a difference
the game is more trans inclusive than just about any other game in history, calling it transphobic bc it had one or two missteps that make it *imperfectly * trans inclusive is disingenuous.
fetishizing trans women with a literal trap meme isn't trans inclusion... it's dehumanization.
ok so if it's cumulative, can't there just be more
memorystorage devoted to the game anyway? A hundred of any type of 10 MB files shouldn't brick a game
Modern day Daikatana but seemingly worse. I knew this game was going to suck the minute I saw Keanu Reeves as a character in it.
I've played through it and Reeves is probably the best part of it. Games fucked but he's legitimately good in it lol, seemed to take the role somewhat seriously
Imagine taking a decade to develop an advanced, cutting edge piece of software that can't handle it when it's asked to load a text file over 8MB in size. Thats a fucking Mp3 song ffs
What's the over-under on some kind of anti-hack protection or DRM being at the root of the bug?
The version on GoG doesn't have any DRM and they're experiencing the same level of bugs.
I mean, tbf, BG3 also has like a shitton of sellable items that will fill the inventory of any vendor - things like wall-art, cups/plates, etc. All saved in the vendor's inventory, should you want to buy it back. No crafting yet, which I'm sure helps - but BG3 seems to be being developed in the same strategy that DOS2 was, so I'm sure Larian isn't going balls to the wall with impossible asks of its developers.
Yeah fair. I just can't imagine how you'd run into this problem even with crafting materials being incredibly abundant. I realize it's the save file size itself, and not the crafting aspect, that causes the issue - but damn, you'd think at least one playtester would've done a shitton of crafting as usually doing so is a staple in similarish games (Skyrim, DOS2, etc) to make cash.
you’d think at least one playtester would’ve
Guaranteed the internal bugtracker is sitting at like 11500 total, 3500 open, and the "crash if you craft too much" ticket has 13 comments from the testers, "re-confirmed in build 2017-10-15.116756", "re-confirmed in build 2019-02-01.23556", etc.
Glad I refunded this shit after like 40 minutes. Did character creation (which was trash) and the first mission (which was buggy) and noped the fuck out lmao
character creation (which was trash)
Yeah, for a game that talked about all the customization you were going to be able to do - it was amusing seeing how shit the creation tools were
Apparently a lot of The Witcher 3 devs quit due to poor working conditions and a lack of shared glory/profits after TW3. So many of the people literally weren't the same. I also hadn't thought about it before, but the setting of The Witcher 3 was more conducive to their game design and development priorities. They are things you don't have to worry about or notice in a medieval setting that are more relevant in a densely packed modern city.
On top of all that, I strongly suspect at some point it will come out that The Witcher 3 was probably fairly consistent development over the 5 years or whatever, because they knew exactly what their vision was from the outset. But Cyberpunk will probably turn out to be something where they kept scrapping things and starting over based on changing requirements and feedback. So they probably spent significantly less time actually developing the actual version we got. Instead of the 5 years of development that TW3 got, this version of the game probably got built over the past year after they scrapped everything to make it about Keanu or something.
yeah, I think you're right. but that's a huge difference from the witcher 3. that sort of development process could alone account for the clusterfuck, let alone all the other stuff.
I mean that's the genius methodology that brought us Duke Nukem Forever, which was notable for its high quality gameplay and short development time.
it being good was an accident. Sometimes shitty studios accidentally squeeze out a gem. Witcher 2 & Cyberpunk proves CDPR doesn't actually know how to make a good game. Fun fact, the guy who made Witcher 3 wasn't put in charge of Cyberpunk, they gave it to the guy who made the infinitely superior Witcher 2.
The first one has an amazing story too but it's hidden beneath millions of layers of eurojank
Probably less studio interference and unreasonable demands
Wow. So anyone who's swallowing the bugs and lack of features is just playing with a doomsday device planted in their save file, that's hilarious