I know this is far from a hot take but this game is so fucking good.
I loved Super Metroid and any game that reminds me of it, but this seriously feels like Super Metroid plus an extra two decades worth of game design and technological progress.
I'm super fucking excited for silksong. I replay hollow knight like every few months.
Soon as this calendar year, I think. But I'm happy whenever it comes out. I really, really, really want them to take all the time they need to fulfill their vision for this and deliver a quality game.
Yeah, aren't the delays coming because they're making it more full-featured? That's more than ok
Also I think their team is still like 3 people, so it's definitely going to take some time
There are a lot of Dark Souls inspired games out there, but I think Hollow Knight might be the only one that really gets what makes those games great.
Sure, but also mechanically and storywise. In some ways, many of those mechanics work even better in a metroidvania.
Yeah, I haven't played a souls game but Hollow Knight definitely gets an A+ for ambience
I played both DS1 and Hollow Knight this past year and the hardest thing between both of those games was easily Nightmare King Grimm. I was on the precipice of a controller smash.
Nightmare King Grimm is the only boss that made me just straight up quit a video game. I know I can just move on because he's optional but it doesn't feel right continuing any further because he's defeated me so thoroughly.
Yeah I got stuck in that loop too. "Why am I doing this? It's optional." But I'll tell you, finally mastering that fight after many hours was extremely gratifying. His patterns eventually show but the reaction times are still so precise. I experimented with so many different badges.
Welcome to the world of modern metroidvanias. Hollow Knight is a great game and has probably the best ambiance and art style of any of the modern metroidvanias. I would also recommend:
- Bloodstained: Ritual of the Night (I personally loved this one)
- Ori and the Will of the Wisps (theres also the first one that I didn't play)
Some not exactly metroidvanias but good progressive platformers:
- Bastion
- Celeste
And maybe some others I played last year that I can't think of. I will update if so.
Super Meatboy is pretty solid
And Bastion isn't really a platformer, it's like a moba or something. Transistor is also good (same studio) and takes the Bastion gameplay and turns it into a sorta realtime tactics thing.
I mean, the M in Moba stands for "multiplayer", so that's definitely not Bastion
Then a soba? The way you're using abilities in a cool down against time of ads is very similar to the gameplay of something like league of legends.
I have hidden the hot take in the comments: Hollow Knight > Super Metroid and it's not close
Though obviously they're using groundwork that was laid by games like SM so I understand it's not really a fair comparison
Been meaning to try it. Super Metroid is very up there for favorite games, better give it a go.
Highly recommend.
I don't know if you would agree with this but for me the worst parts of Super Metroid were all the fiddling that's necessary to switch weapons and the fact that sometimes progression feels more like tanking a bunch of hits to your massive health bar than getting more skilled as a player, and Hollow Knight deals with both of those.
Ugh the toggling sucks for sure. I usually play in a emulator and out item toggle and cancel to L and R 2
That's an endorsement if I've ever heard one. Looks like my shitty laptop should be able to run it.
I've put 20 hours into the game but I think I'm calling it quits. I've been stuck on Watcher Knight for months and I can't get past the part in Greenpath where you have to zoop across the map with the thorns and armored flying bugs. It's a lot of fun but I wish there was a difficulty setting because I suck.
If it helps, you can attack downward to pogo off enemies if you didn't already know.
Usually I love boss rushes but before I've even gotten to the ending, I gave up on Grimm. No fucking way in hell am I participating in a one-try gauntlet if he's in it.
It’s one of my favorite games of all time. Everything about it— art, story/lore, gameplay, music —is amazing.
why must i be the single wrongest person in the world for having a brain so broken that i don't like this game :agony-mescaline:
if you want to put me against the wall then at least hear my final words: the fact that you have to buy map things was a total mood killer and i ragequitted as soon as i saw itif im not wrong i think it costs several hundred to buy the whole shop which you probably already have before getting a first proper upgrade without ever farming for it, but just the fact they bothered to pad out the first 30 minutes feels like a handsculpted statue of a middle finger thrown at my location from the devs' house
my brain tells me to interpret it this way, all questions (and bullets) are for it, not meI never bothered to use any of the map things or the charm that lets you see your location. It was a personal choice, but it made me really learn the map and focus on exploration, progressing at my own pace, which made for a pretty rich playthrough in my experience.
But they're not even progression gates, if you want to you can get by with just the quill that lets you update the map and it's barely less convenient
I was getting very irritated with the game early on because I hadn't found a map yet, and it did piss me off that you had to buy it, but the game truly is amazing if you just stick with it. The map issue becomes trivial with enough experience
If you liked Super Metroid and want a similar game that benefits from decades of game design evolution, I also recommend Axiom Verge.