God damn liberal-infected unions, I tell you.
Post your favourite arcade games. DO NOT POST PAC-MAN, I'M NOT IN THE MOOD.
DO NOT POST ANY YELLOW-FACED EMOJIS EITHER. THEY'RE BASICALLY PACMEN AS WELL.
Hexbear emotes don’t count as emoji because they’re not Unicode characters… use those Hexbear powers, comrades!
The problem with PacMan is he's a cracker. :lmayo: We need a POCMan
:garf-troll:
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if Pengo is so good, why isn't there a Pengo battle royal?
Arcade games are the original P2W microtransaction games none of them are good
I upvoted you but I totally disagree, arcade games are great, you just need to get into the dip switch controls and turn on free play when the manager isn't looking.
Microtransaction games aren't bad only because of the literal financial cost of the microtransactions themselves, they're also bad because the presence of the microtransactions informs the design of the game itself. Arcade games are designed to eat quarters and waste time, so even if you're playing them pirated on an emulator they're still designed around that exploitative gameplay loop.
Full of cheap undodgeable damage like all arcade shooters, the hook is mostly a way to bait you into taking even more damage, interesting sprites. Didn't like it.
Even more cheap damage to eat quarters, looks like dogshit, rail shooters were never good.
Yeah, a lot of them are not very fun outside the context of an arcade. As a social experience of playing minigames as you stroll past them, it's its own thing, and fighting games obviously have survived by having way more depth to them that make them worth playing as more than a minigame despite individual matches being so quick.
Arcade machines also used to be much more powerful than home consoles, so flashy graphics used to be a big draw. Not so much now, they're mostly just about the gimmick controllers outside of Japan.
As I said to the other person who made the same reply several hours ago,
Microtransaction games aren't bad only because of the literal financial cost of the microtransactions themselves, they're also bad because the presence of the microtransactions informs the design of the game itself. Arcade games are designed to eat quarters and waste time, so even if you're playing them pirated on an emulator they're still designed around that exploitative gameplay loop.
ngl there's an arcade in my city where you pay entry and all the games are free, and a lot of the worst offenders become pretty fun when you can just mash the start button to "buy" more lives.
DLC culture led to micro transactional culture in the video game industry. I hate to be this guy but at the age of 30 there was a time in my youth when you got a full game for the price you paid. Now while yes you can compare micro transactions to standing in front of an arcade with quarters. But my problem is the industry stopped putting an effort into making a good game with a great story for the sake of making an online experience to sell kids micro transactions.
Arcade games are, on general, just kinda' hard. Some are pretty manipulative (I think Dragon's Lair straight-up demands/has a settings for you pay more money at one point even if you didn't die) but, like, Ghosts 'N Goblins and Ghouls 'N Ghosts are pretty fair to play otherwise. People one-credit clear those all the time and it's not even remotely in the scope of what it takes to beat some MTX/PTW games. The problem with MTX/PTW games is that they're on your home computer/console and can expect you to keep playing and modern psychologically manipulative techniques are being applied. Arcades were just designed to kinda' amuse you for a maximum of like 30-60 minutes usually and rarely use any sort of psychological techniques as far as I remember.
Because your parents never really gave you that much money for it too, nowadays kids have access to credit cards like it's nothing
I always watch the people are good at it in awe because even though I like dancing that shit is hard
Take away those four little arrows and I'm lost on the dance floor. You definitely got the better end of that deal!
Same I can boogie without the arrows, but I'm always impressed by those who can, it always reminds me of that episode of Malcolm in the middle where Hal picks up DDR lol
Look into Chicago footwork! One of my friends is a DJ in that scene and he sends me dance videos of all these people who are basically doing freestyle DDR.
It was so fun when I finally got MAME emulator set up just so I could finally play through the whole Simpsons arcade game with virtual quarters to keep continuing to the end
Time crisis and house of the dead are all i ever went to arcades to play. Oh time crisis how i miss thee
The House Of The Dead!
Don't come, don't come!!
R-r-r-r-rRELOAD
hehehehe Suffer Like G Did?
I spent all my middle school movie money on House of the Dead I never beat it because that final boss is hard!
Also Area 51!!!! That was a good one
I loved that pedal gimmick. Shooting off screen to reload felt lame and actually ducking to take cover was both exhausting and inaccurate.
All you need in life is Shadow Over Mystara by Capcom, hands down the best beat em up ever.
Ikaruga was released in arcades right? Okay, just checked and it was, so Ikaruga.
i'm very glad we didn't have ikaruga machines at my local arcade
i would have been banned for yelling at them lol
The fact that so many books still name Pac-Man as "the greatest or most significant or most influential" arcade game ever only tells you how far arcade games still are from becoming a serious art.
haven't played very many different pinball machines, but the Ghostbusters one is really good.
the union steward for the area I supervised ended her memos with "God Bless the United States and it's Military". she ended up getting fired when an Army-reservist Manager caught her taking dozens of unauthorized smoke breaks.
collaborationist capitalist roader unionists always uphold the revisionist conscious hitler particle know as "pac-man"