• Frank [he/him, he/him]
    ·
    10 months ago

    There are, literally, four us cases for vr

    • playing laser tag with furries in vrchat

    • flight sims

    • vr porn

    • wait i guess there are only three.

    • gramxi [they/them]
      ·
      10 months ago

      I like modeling and animating in vr. It's janky, but it lets me rapidly crank out drafts, even with very basic skills.

      But yeah, no way I would've ever gotten a headset if I couldn't use it for porn.

      • WithoutFurtherBelay
        ·
        10 months ago

        Yes but this means apple just gave 1/3 of their product’s use case the bird. It is objectively 1/3 less useful than a huge quantity of cheaper stuff

      • Frank [he/him, he/him]
        ·
        10 months ago

        Someone's probably combined all three in VR Chat in one of the "not open to the public" rooms.

    • Jenniferrr [she/her, comrade/them]
      ·
      edit-2
      10 months ago

      Driving/racing Sims are legitimately extremely fun and immersive in VR. If you have a full setup, they are kinda mindblowing. I used to do some iracing and I had a vr headset hooked up with a basic rig. Formula vee racing... I can't describe it. So much fun

      • Egon
        ·
        edit-2
        3 months ago

        deleted by creator

        • CliffordBigRedDog [he/him]
          ·
          edit-2
          10 months ago

          You can make the story about a bicycle courier who has to deliver critical boot polish supplies before the zwart piet parades starts

          • Egon
            ·
            edit-2
            3 months ago

            deleted by creator

    • wopazoo [he/him]
      ·
      10 months ago

      I guess this could be included as part of flight sims but sim (car) racing is another use case for vr

    • RoabeArt [he/him]
      ·
      edit-2
      10 months ago

      Theres this app on Oculus/Meta called Bigscreen that lets you watch movies and TV shows for free in a virtual theater, hosted by people streaming them from their computers. I guess it, for the time being, is perfectly legal to do because it's essentially no different from showing a movie at your place.

      A buddy of mine used to do this. He'd host a public room and have polls to let viewers decide what to watch next. He streamed movies from his giant hard drive.

      • Frank [he/him, he/him]
        ·
        10 months ago

        They're getting there. There's some "Beyond" VR set built by hackers to be the best image possible and it's tiny and barely weighs anything. The tech is improving by leaps and bounds year by year.

  • aaaaaaadjsf [he/him, comrade/them]
    ·
    edit-2
    10 months ago

    It will work for downloaded videos as soon as someone develops a video player app that supports side by side 3D or vertical 3D, along with a 180°-360° field of view (FOV), to allow one look around while watching the video. The way 3D VR content with a wide field of view works is that the video player application takes a video file designed with this in mind (you can see that if you play the video file in a normal media player like VLC, it will look all stretched out and mirrored horizontally or vertically) and renders it on a set canvas with the correct FOV and 3D implementation selected. On Android there are plenty of apps that do this for Google cardboard/daydream and the Samsung VR headset.

    As for watching videos on the internet and streaming them, that's more complex. It usually involves turning on some browser flags and often does not work correctly. This is for any kind of 3D or wide FOV video, so downloading first and watching using an appropriate video player is the best way to get a consistent experience. I remember having to do this for rollercoaster videos back when Google cardboard was new.

    • edge [he/him]
      ·
      10 months ago

      idk how/if Apple has implemented it in the Vision Pro, but I would think the WebXR standard would allow you to run pretty much anything as long as it's coming from a website.

  • WithoutFurtherBelay
    ·
    10 months ago

    This is genuinely dumb because like what else is VR used for

    • InevitableSwing [none/use name]
      ·
      10 months ago

      Imagine if somebody hacked it and hooked it up to Zoom.

      "Hey, Mike - I'm trying to put Dakota into BikiniMode but it's not working."

      "Um... Everybody can hear you."

      "Oops."

    • 7bicycles [he/him]
      ·
      10 months ago

      I quite like some of the games because I think the possibilites of interactivity are neat. Quite enjoy Hot Dogs, Horseshoes and Hand Grenades, the novelty of playing a shooter where gun ergonomics matter more than some stat that makes you slower to aim hasn't worn off yet

      • WithoutFurtherBelay
        ·
        10 months ago

        I doubt you can play any of the actually good games on it either

        • 7bicycles [he/him]
          ·
          10 months ago

          On the Apple vision? Probably not, but your comment asked for VR in general

          • WithoutFurtherBelay
            ·
            10 months ago

            Sorry I was talking weird, I meant it in a rhetorical way to make fun of Apple

  • Evilsandwichman [none/use name]
    ·
    10 months ago

    Um....of course VR porn doesn't work, it's an AR headset; my gameboy games don't work in my playstation either lol

    • AlicePraxis
      ·
      edit-2
      5 months ago

      deleted by creator

        • JoeByeThen [he/him, they/them]
          ·
          10 months ago

          With Apple’s Vision Pro coming out on February 2, developers have also been given notice that they can submit apps for the headset’s App Store — but have been advised to avoid using certain terms and phrases when describing them.

          When you scroll to the ‘Describing your App’ section on the Submit your Apps page, Apple strongly recommends using the following naming conventions: “Refer to your app as a spatial computing app. Don’t describe your app experience as augmented reality (AR), virtual reality (VR), extended reality (XR), or mixed reality (MR).”

          https://www.imore.com/vision-pro/apple-doesnt-want-developers-to-call-vision-pro-apps-vr-or-ar-despite-using-the-same-language-for-its-own-features

            • SSJ2Marx
              ·
              10 months ago

              Rewriting the description on my app to say "sPaTiAl CoMpUtInG"

            • edge [he/him]
              ·
              edit-2
              10 months ago

              Their preferred term is "spatial computing". My guess is for two reasons

              1. They want to present this as a different use case than VR/AR/XR. "You're not just playing around in some virtual reality, you're doing spatial computing." Basically more similar to the stuff you do on a laptop or tablet, but in 3D 360 6DoF.
              2. They want to act like they invented something.
              • Philosoraptor [he/him, comrade/them]
                ·
                10 months ago

                Also, going by the reviews it's not especially good at AR/MR, and has very few VR uses. They have to come up with something to describe what it does that doesn't suggest it's just a fancy novelty toy.

                • edge [he/him]
                  ·
                  10 months ago

                  VR uses will probably come up. Its M2 processor can probably handle most VR games at medium to low settings. We could be seeing first gen VR cartoony stuff like Job Simulator soon. It's an easy addition to their Arcade service too. Unless they're just too stubborn about it being purely "spatial computing" to do that.

                  As for AR/XR, I haven't kept up with that as much, but I don't think any headsets are especially good at it.

                  They have to come up with something to describe what it does that doesn't suggest it's just a fancy novelty toy.

                  But yeah, this is still pretty true.

                  • Philosoraptor [he/him, comrade/them]
                    ·
                    edit-2
                    10 months ago

                    My understanding is that nobody has really cracked A/MR yet mostly due to hardware limitations. From what I've read, this thing really is the best contender so far--it has decent passthrough cameras--but there are still noticeable video artifacts and (this is probably more important) you're still basically strapping a fucking ipad to your face and carrying around a battery pack. None of this shit is going to take off until we have something that fits into at most the form factor of bulky sunglasses and allows for genuine transparency (or so close as to be unnoticeable), but whomever cracks that hardware problem very well might be the world's first trillionaire. I've said for decades now that VR will always be a niche product but true mixed reality will be just as transformative as smartphones were, and nothing I've seen recently makes me question that opinion.

      • SSJ2Marx
        ·
        10 months ago

        If this tech catches on this will 100% become a thing and the people using it will almost exclusively be the greasiest motherfuckers imaginable.