https://nitter.net/unity/status/1703547752205218265
Called it. They run the super egregious impossible license for a few weeks, then walk it back and pull something still bad, but not as bad as the red herring proposal.
This is Wizards of the Sword Coast OGL bullshit all over again lol. Godot is basically Pathfinder this time around.
We have heard you. We apologize for the confusion
Corporate gaslighting lmao
It's in the same vein as the YouTube apology videos that go "I'm sorry for offending you"
The Caves Of Qud dev ported the core of his game to Godot in less time than Unity took to release this announcement.
lmao this is incredible. With only my limited knowledge of some mod tools and importing and exporting to and from various art tools and game engines, I understand enough of this to know how funny this is.
To be fair, that guy clearly has a ton of experience at this sort of thing, and just an unbelievable amount of hacker energy. I'd be timid about wading through that large of a task that might not work.
Still, I think a more normally-talented dev could pull that off in a week for sure.
(Also worth noting that Qud is super procedurally-generated and stuff; converting a bunch of scenes you composed in the engine would be a lot less programmery and probably more manual.)
I think in this case it also helped that he is clearly incredibly pissed off.
That kind of pissed off can make you move mountains sometimes. I've done things in days that should take months when I'm angry enough to go on that kind of warpath.
Yeah, I've been there before. I actually made the first version of PK Scramble while incredibly pissed off at some of my friends (who I should've been only mildly annoyed with so venting it all on a random project was healthier).
Wow, that was a nice read. Kind of impressed that their design choices paid of so well. Having an ASCII Renderer ready helped, I guess, but it would be nice to see Qud completely on Godot
I'm gonna be honest, what use does a game like Caves of Qud even have for a game engine lol. It seems all the actual game logic is his own code and he only used the engine for rendering fancy ascii tiles?
I don't really know in Qud's case, but sometimes an engine helps with some surprisingly basic stuff.
I just went from hand rolling my own engines to using Godot, and it's just incredible how nice it is to have something move my textures in and out of the GPU for me instead of having to do my own texture atlassing and preloader. I could rewrite the entire renderer and game loop by hand and I'd still be gaining stuff like that.
Still probably easier for Qud to switch engines than it would be for a lot of games. A lot of Unity devs don't even program and are just stringing together a dozen no-coding packages they found on the unity app store.
Hoping to see big names like slay the spire 2 port to godot. Would be nice if the "red herring and walk back" strategy had some fallout
Corporations have made "we have heard you" a trigger phrase for me.
I'm still amazed with how much worse WOTC's response was than every other awful corporate response on these fuckin' scumfuck walkbacks.
The "sorry for the confusion" line OP pointed out is definitely my favorite. Gaslighting and apology and damage control all in one.
Imagine being the people writing this stuff.
Damage has been done everyone in my circles are deep into their Godot projects
Fitting that the first major Godot game is about corporate greed and capitalist alienation pushed to absurd levels.
why do HR teams still talk like that? there is nobody alive who doesn't roll their fucking eyes when a faceless soulless corporation starts saying shit like "we hear you" "we see you" etc.
The material explanation is that it's still the least-worst option. I mean hand me a better paragraph about it that doesn't include actually changing anything and I'll revise my view on this but as it stands I'm pretty convinced if you have to communicate "We are garbage" you can't actually do better than this.
Of course the solution is to not be garbage, but that's not changing anytime soon
We have heard you. We apologize for the confusion
Lmao, fuck off. I've already made the switch to Godot, and I'm definitely not coming back, you skull fucking leeches. Plenty of other developers I know feel the same way after Unity has shown how greedy and untrustworthy they are. It's a damn shame too, because I've worked with Unity since the 3.x days, over 10 years ago, and enjoyed the workflow. Unfortunately, they've really been hard at work turning up the shit dial for years now. It's not going to get any better.
We are confused about why your executives can still leave their homes without armed security
It's wild to me that the executives were able to make hundreds of millions in compensation. Surely nobody thinks these executives are going to raise revenue/cut costs more than the thousands of devs and artists they could hire with those salaries would increase in revenue?
Are they all fail-children of the board or something?
Can't wait to ruin some game companies by installing the same game a million times
I hate this lame PR shit of "We hear you. We're doing a growth. We're working with the community. We're doing outreach. We're doing self-crit."
You're not on Tumblr in 2014, you're a million-dollar corporation.