"AAA" publishers can suck off me. making your devs do crunch? more like crunch your heads into the Minecraft guillotine you fucks

  • axont [she/her, comrade/them]
    ·
    edit-2
    3 years ago

    You know this kind of sentiment confuses me because we've been living in a golden era of small/indie games for over a decade.

    I've always pinpointed the start in my head with Braid in 2008 and it never slowed down. Before then there was almost nothing like this outside of I don't know...flash games or weird Japanese doujin titles. There are new indie games on steam, gog, humble bundle, etc like every single week. There aren't enough hours in the day to play all this stuff.

    Like just looking at the stuff I played that came last year we got Spelunky 2, Spiritfarer, Ori 2, One Step from Eden (finally), Ghostrunner, Bloodstained, Hades, and it just keeps going. Disco Elysium got an updated edition a few months back and it's one of the best games I've ever played.

    Do I have too rosy of an outlook on this?

      • axont [she/her, comrade/them]
        ·
        3 years ago

        Even if there are ten thousand shit games for every gem, it still feels like there's a whole mountain of gems coming out all the time. I can't keep up with how many good games there are. Like I said, this feels like a golden era.

        I mean not to sound boomer, but compare today to having nothing but a Sega Genesis in 1990. You have like 7 games and maybe 20 available to rent. The quality is inconsistent and who knows when something good is coming out. At best you might see a decent new game fitting your tastes once every three months.

        That's always in my head whenever I see thousands of titles on a store page, so I think I'll permanently feel spoiled.

      • zifnab25 [he/him, any]
        ·
        3 years ago

        Those are all perfectly cromulent mechanics on their faces. I still enjoy playing Magic online through Arena, for instance.

        But yes, some are a lot more derivative than others.

      • BezosDied [any]
        ·
        3 years ago

        The quality is wildly inconsistent, but itch.io and similar sites tend to have a lot of games with really interesting content that you don’t see on more professional platforms like Steam.

    • FidelCashflow [he/him]
      ·
      3 years ago

      We have speciated. There are g*mers and gamers.

      Your average g*amer just interacts with games as a standard comsumer. So they like the big new release, have a genere or series they like and that is about it. They are also super reactionary.

      Kinda like how your average person will watch marvel movies, and horror movies if they like them. But they aren't going to check out any indie work.

      We are tbe enlightened ones that like the small quirky games. Most the industey likes only big shitpile games and phone based gambling.

  • FlakesBongler [they/them]
    ·
    3 years ago

    I want more interactive stories and less beads of sweat on virtual Ronald Reagan as he gets the boner sweats over funding the Mujahideen

  • budoguytenkaichi [he/him,they/them]
    ·
    3 years ago

    On the contrary, I want longer games with better graphics made by people who are paid more to work less, and I'm not kidding.

      • zifnab25 [he/him, any]
        ·
        3 years ago

        I just want games that have a cohesive story and graphics that facilitate the telling of the story.

        No more FF15s, where they just kinda dump you off a rhetorical cliff, please. They had some legitimately good plot ideas for that game, but they completely mangled the execution in pursuit of high end graphics and a giant world.

  • Llituro [he/him, they/them]
    ·
    3 years ago

    If valve could just drop me like, some more character models, a couple new guns, and a few new campaigns in L4D2 (or just like, more Source engine shit really) I'd be so happy.

  • buh [she/her]
    ·
    3 years ago

    tbh I feel like graphics got "good enough" in the PS2/GC/Xbox era. I think the only thing that needs regular improvement is increasing the resolution to fit more modern displays.

      • GalaxyBrain [they/them]
        ·
        3 years ago

        The GameCube actually had the best graphical specs out of the three main consoles of its time. For your more realistic looking stuff RE4 and The Twin Snakes were both GameCube and looked dope. I guess an earlier comparison would be Eternal Darkness which looks good but not great.

  • Lucas [he/him]
    ·
    3 years ago

    Those expansive games are such a crock of shit too. How many pointless sidequests exist just to pad out a shitty main plot? Aside from New Vegas, I can't think of too many games with side quests that didn't just tickle that part of my brain that needs to collect all the things.

    Dragon Age Inquisition was such a bad offender with this. Throw in some more dialogue options in the main story and drop the collection quests/empty maps.

    Skyrim just bugged me because the side quests took me so far out of the plot. It's a series of interesting adventures, yes, but nothing that made me feel something.

    • PM_ME_YOUR_FOUCAULTS [he/him, they/them]
      ·
      3 years ago

      I picked up DA: Origins solely because games where you're building a kingdom or something from the ground up are absolutely irresistible to me. Goddamn that game was dogshit

          • Nounverb [none/use name]
            ·
            3 years ago

            Tbf it took them like 8 years to make or whatever and it's their best game. Every other game sucks in comparison.

            Really puts things into perspective

            • PM_ME_YOUR_FOUCAULTS [he/him, they/them]
              ·
              edit-2
              3 years ago

              Based on the Jason Schreier exposés on Mass Effect: Andromeda and Anthem, I wouldn't be surprised if the first 7 years or so were just them huffing their farts and then panicking and making the actual game in a year.

          • barrbaric [he/him]
            ·
            3 years ago

            I remember the real-time w/ pause being kind of chunky and awkward, but it wasn't that bad. I imagine it probably plays better on PC than it did on console back in the day.

  • zeal0telite [he/him,they/them]
    ·
    3 years ago

    I can no longer see "AAA" without hearing it said the way Jim Sterling says it lol

    Games should go back to that nice period of like 2002-2005 graphics. It looked real but also kind of crappy and I really like it. The only thing that improves graphically anymore is hair/fur and lighting. The early 00s have the really crap flappy mouths though, took a couple of years into it to actually get facial animations down. The fact that Half-Life 2 is from 2004 actually blows my mind every time I see the animations.

    Look at this 2002 style though, it's beautiful.

  • sooper_dooper_roofer [none/use name]
    ·
    3 years ago

    zelda wind waker was really good and it's 20 years old

    open world but not ridiculous
    cel-shaded graphics that look fantastic 20 years later

    it can't be that hard to make something like this today

    • goodaladie [they/them]
      ·
      3 years ago

      it can’t be that hard to make something like this today

      you would not believe

    • zifnab25 [he/him, any]
      ·
      3 years ago

      Cel shading was a cool look, but it wasn't - strictly speaking - a cheap endeavor. It was just cheaper than the highest end alternative.

  • corgiwithalaptop [any, love/loves]
    ·
    3 years ago
    1. If you haven't played it, look into Tonight, We Riot. Game made by lefties who structured their game company in a lefty way. It got too hard playing solo for me to beat, but I played 80% of it and had a blast.

    2. CAN GAMES FUCK OFF WITH CRAFTING? DONT MAKE ME SPEND HOURS TRYING TO GATHER RESOURCES FUCK YOU JUST LET ME BUY A BETTER WEAPON I DONT GIVE A FUCK WHAT ITS MADE OF I JUST WANNA GET TO THE END OF THE GAME SO I CAN FIND SOME NEW ONE TO DISTRACT ME FOR A FEW HOURS AND MAKE ME FORGET LIFE

    • axont [she/her, comrade/them]
      ·
      3 years ago

      I genuinely feel like gameplay went backwards with the obsession with crafting. It's only there to waste your time.

      The previous game design was like "Go here, collect money and experience, get better stuff" but now it's just spread out like "Go to 5 different places, get 5 different kinds of knick-knacks, then you get better stuff."

      Like I could understand it if getting 15 different kind of little doodads gave you more options or horizontal upgrades, but making it a vital part of the experience is just busywork.

  • Sen_Jen [they/them]
    ·
    3 years ago

    They keep making the graphics more photorealistic and that means I can't but any new games on my 4 year old computer. It can't run the Witcher 3, fucking Rome: Total War 2 makes it chug. How am I gonna play the latest shooty bang bang game if my computer is too busy loading the god rays

    Also I cannot understand people who buy yearly releases of stuff like COD and fifa. They're all the same

    • zifnab25 [he/him, any]
      ·
      3 years ago

      Also I cannot understand people who buy yearly releases of stuff like COD and fifa. They’re all the same

      They've got new hats! Don't you want new hats?!