"AAA" publishers can suck off me. making your devs do crunch? more like crunch your heads into the Minecraft guillotine you fucks
I understand your apprehension, but if you avoid sharing your work just because of what chud trolls might say, then they win. The mod/admin team is also very vigilant and will shut down any wreckers that come along. So if you really want to share it with comrades, please don't be afraid to :heart-sickle:
If you're aiming for a Steam release, I totally get your caution. Anyone who matters for shit will seriously appreciate the work you put into your game and will value it on it's own merits. If you decide to feature it here, just DM one of the /c/games mods or a site admin and they will help with the process. I hope your game's release brings you better material conditions, comrade :fidel-salute:
Can I ask what engine your using? Not that it matters, I just like knowing the tools others are using. Good luck on your game friend!
If you wanna share it less publicly, definitely PM me details.
comrade, I hope some day you feel safe to share it with the world. I'm sure it's great and people would love to experience what you've made
Can I donate to the progress of this game somewhere? Please let me give you money.
just want to find a game that is a good representation of partisan warfare so I'm 100% down. Best I can find are some cool board games.
There's a lot to criticize about Infinite's story and themes, but god damn it's a fantastic gaming experience overall.
I want dev teams to be run by themselves and make the games they want to play and not chase market trends.
You know this kind of sentiment confuses me because we've been living in a golden era of small/indie games for over a decade.
I've always pinpointed the start in my head with Braid in 2008 and it never slowed down. Before then there was almost nothing like this outside of I don't know...flash games or weird Japanese doujin titles. There are new indie games on steam, gog, humble bundle, etc like every single week. There aren't enough hours in the day to play all this stuff.
Like just looking at the stuff I played that came last year we got Spelunky 2, Spiritfarer, Ori 2, One Step from Eden (finally), Ghostrunner, Bloodstained, Hades, and it just keeps going. Disco Elysium got an updated edition a few months back and it's one of the best games I've ever played.
Do I have too rosy of an outlook on this?
Even if there are ten thousand shit games for every gem, it still feels like there's a whole mountain of gems coming out all the time. I can't keep up with how many good games there are. Like I said, this feels like a golden era.
I mean not to sound boomer, but compare today to having nothing but a Sega Genesis in 1990. You have like 7 games and maybe 20 available to rent. The quality is inconsistent and who knows when something good is coming out. At best you might see a decent new game fitting your tastes once every three months.
That's always in my head whenever I see thousands of titles on a store page, so I think I'll permanently feel spoiled.
Those are all perfectly cromulent mechanics on their faces. I still enjoy playing Magic online through Arena, for instance.
But yes, some are a lot more derivative than others.
The quality is wildly inconsistent, but itch.io and similar sites tend to have a lot of games with really interesting content that you don’t see on more professional platforms like Steam.
We have speciated. There are g*mers and gamers.
Your average g*amer just interacts with games as a standard comsumer. So they like the big new release, have a genere or series they like and that is about it. They are also super reactionary.
Kinda like how your average person will watch marvel movies, and horror movies if they like them. But they aren't going to check out any indie work.
We are tbe enlightened ones that like the small quirky games. Most the industey likes only big shitpile games and phone based gambling.
I want more interactive stories and less beads of sweat on virtual Ronald Reagan as he gets the boner sweats over funding the Mujahideen
I would fail every QTE and watch him shit his pants and get domed by John Hinckley
On the contrary, I want longer games with better graphics made by people who are paid more to work less, and I'm not kidding.
I just want games that have a cohesive story and graphics that facilitate the telling of the story.
No more FF15s, where they just kinda dump you off a rhetorical cliff, please. They had some legitimately good plot ideas for that game, but they completely mangled the execution in pursuit of high end graphics and a giant world.
If valve could just drop me like, some more character models, a couple new guns, and a few new campaigns in L4D2 (or just like, more Source engine shit really) I'd be so happy.
tbh I feel like graphics got "good enough" in the PS2/GC/Xbox era. I think the only thing that needs regular improvement is increasing the resolution to fit more modern displays.
The GameCube actually had the best graphical specs out of the three main consoles of its time. For your more realistic looking stuff RE4 and The Twin Snakes were both GameCube and looked dope. I guess an earlier comparison would be Eternal Darkness which looks good but not great.
Air Ride is a niche taste, it's literally just a racing game where drifting is the core mechanic, but it explores that mechanic to an incredible extent. Also neither of the other games has anything like City Trial.
Those expansive games are such a crock of shit too. How many pointless sidequests exist just to pad out a shitty main plot? Aside from New Vegas, I can't think of too many games with side quests that didn't just tickle that part of my brain that needs to collect all the things.
Dragon Age Inquisition was such a bad offender with this. Throw in some more dialogue options in the main story and drop the collection quests/empty maps.
Skyrim just bugged me because the side quests took me so far out of the plot. It's a series of interesting adventures, yes, but nothing that made me feel something.
I picked up DA: Origins solely because games where you're building a kingdom or something from the ground up are absolutely irresistible to me. Goddamn that game was dogshit
I liked it enough to finish it, but that was about it.
Tbf it took them like 8 years to make or whatever and it's their best game. Every other game sucks in comparison.
Really puts things into perspective
Based on the Jason Schreier exposés on Mass Effect: Andromeda and Anthem, I wouldn't be surprised if the first 7 years or so were just them huffing their farts and then panicking and making the actual game in a year.
I think the first one was the best for its time, but it would be borderline unplayable now
I remember the real-time w/ pause being kind of chunky and awkward, but it wasn't that bad. I imagine it probably plays better on PC than it did on console back in the day.
I can no longer see "AAA" without hearing it said the way Jim Sterling says it lol
Games should go back to that nice period of like 2002-2005 graphics. It looked real but also kind of crappy and I really like it. The only thing that improves graphically anymore is hair/fur and lighting. The early 00s have the really crap flappy mouths though, took a couple of years into it to actually get facial animations down. The fact that Half-Life 2 is from 2004 actually blows my mind every time I see the animations.
Look at this 2002 style though, it's beautiful.
zelda wind waker was really good and it's 20 years old
open world but not ridiculous
cel-shaded graphics that look fantastic 20 years laterit can't be that hard to make something like this today
it can’t be that hard to make something like this today
you would not believe
Cel shading was a cool look, but it wasn't - strictly speaking - a cheap endeavor. It was just cheaper than the highest end alternative.
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If you haven't played it, look into Tonight, We Riot. Game made by lefties who structured their game company in a lefty way. It got too hard playing solo for me to beat, but I played 80% of it and had a blast.
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CAN GAMES FUCK OFF WITH CRAFTING? DONT MAKE ME SPEND HOURS TRYING TO GATHER RESOURCES FUCK YOU JUST LET ME BUY A BETTER WEAPON I DONT GIVE A FUCK WHAT ITS MADE OF I JUST WANNA GET TO THE END OF THE GAME SO I CAN FIND SOME NEW ONE TO DISTRACT ME FOR A FEW HOURS AND MAKE ME FORGET LIFE
I genuinely feel like gameplay went backwards with the obsession with crafting. It's only there to waste your time.
The previous game design was like "Go here, collect money and experience, get better stuff" but now it's just spread out like "Go to 5 different places, get 5 different kinds of knick-knacks, then you get better stuff."
Like I could understand it if getting 15 different kind of little doodads gave you more options or horizontal upgrades, but making it a vital part of the experience is just busywork.
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They keep making the graphics more photorealistic and that means I can't but any new games on my 4 year old computer. It can't run the Witcher 3, fucking Rome: Total War 2 makes it chug. How am I gonna play the latest shooty bang bang game if my computer is too busy loading the god rays
Also I cannot understand people who buy yearly releases of stuff like COD and fifa. They're all the same
Also I cannot understand people who buy yearly releases of stuff like COD and fifa. They’re all the same
They've got new hats! Don't you want new hats?!