her,,, expolde

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  • ashinadash [she/her]
    ·
    4 months ago

    If Mario 64 was a real game instead of a time waste, you'd be allowed to do every task to get every star in a level in one run, instead of relentlessly padding the runtime by forcing you to warp out after every single star. Red and blue coin stars are legit just padding.

      • ashinadash [she/her]
        ·
        4 months ago

        Who is standing outside my house and saying "never cook again"? Show yourself, coward. I will never stop cooking ✨

      • ashinadash [she/her]
        ·
        4 months ago

        lets-fucking-go

        Good 3D platformers:

        • sonic games no-copyright

        • prince of persia

        Ergo collectathon bad, qed and shit.

        • m532 [she/her]
          ·
          4 months ago

          Wrong

          Good 3D platformers: Spongebob games

    • TerminalEncounter [she/her]
      ·
      4 months ago

      Sometimes they gotta reset the level. Like with koopa the quick or blowing up the king bobomb.

    • gaystyleJoker [she/her]M
      ·
      4 months ago

      you're expecting it to have modern conveniences when it was one of the first 3d platformers

      • ashinadash [she/her]
        ·
        edit-2
        4 months ago

        It postdates Jumping Flash by about a year, so like nice try smuglord It wouldn't have killed them to not kick you back to the castle after blue coin challenges for instance, technically feasible.

        But also to be real, the problem is as much that it set the precedent for mercilessly padding your vaguely designed 3D jumping levels out with 7.8 billion collectibles. Why is just platforming like in Super Mario Bros 3 not enough, why do we need an externally motivating ends to which jumping has to be the means? Why is "beat the level beat the boss" not enough?

        (Answer "not enough cartridge space" but bridget-smug )

        • gaystyleJoker [she/her]M
          ·
          4 months ago

          um actually i said one of the first, not the first smuglord

          anyway, there are a few things that could be improved for sure but it was still a great game. i'm pretty sure you don't have to do a single red coin or 100 coin challenge to beat it. alternatively, if you're going for 100%, it's actually very forgiving in that regard. just get 100 coins during the red coin mission and knock it out in one run. there's no weird shit like in banjo or dk64. the one major issue i have with it is how falling off the level sends you back to the main map but that's actually fixed in a lot of modern romhacks

            • gaystyleJoker [she/her]M
              ·
              4 months ago

              it's an easy way to drive exploration in the level. you spread the collectibles out and put them in a lot of semi-hidden areas to force people into those spots

              • ashinadash [she/her]
                ·
                4 months ago

                brow Game's levels aren't good enough to motivate exploring during completion on their own?

                • gaystyleJoker [she/her]M
                  ·
                  4 months ago

                  not for a 7 year old who has been drinking surge since they were in the womb, no

                  • ashinadash [she/her]
                    ·
                    edit-2
                    4 months ago

                    In Super Mario World, you might go down a green pipe because there could be one of those slotmachine rooms in it, with a chance to get a cape feather... The SM64 equivalent would be pressing down on the dpad on every single pipe in case a star is hiding there...

    • Mousy [they/them, love/loves]
      ·
      4 months ago

      I play the pc port so i don't have the problem of being booted from the stage after collecting a star big-cool

      • ashinadash [she/her]
        ·
        4 months ago

        Nintendo shoulda released it on PC with a Glide renderer in 1996........