Trump in order to secure the g*mer vote should promise to finish Star Citizen, its probably more realistic than Biden promise to cure cancer
That would be genuinly better use of money than current though. Like the Pentagon budget chart goes like that, from best to worst use:
Anything useful for people (impossible) -> slop -> embezzlement and corruption -> actual working weapons
I see Chris Robert's retirement fund shows no signs of stopping. It's unlikely it will anytime soon anyway. The other day I saw a clip of last year's CitizenCon with Chris entering the stage, with a giant ass CitizenCon logo behind him, and the crowd going apeshit when he appeared and screaming: "Chris! Chris! Chris! Chris! " He couldn't help but smirk and revel in his status as God of universe.
The motion capture in that video of Jeremy Clarkson from temu is not great...
we gotta get in on this grift and sell these idiots some "my other cybertruck is a spaceship" stickers or something
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Me normally: games should focus more on physics simulation, they haven't evolved past the PS360 era and in some cases regressed. How is it that a 2006 Bethesda game is ahead of the curve in this compared to modern titles?
Me after seeing this video: Please make every object stactic and uninteractible.
I vaguely recall they went to great efforts to develop a proper flight model for the ships, realised that combat was just flying past other ships at speed and none of the ships were very flyable because the models were developed without thinking how they would move, and so they stuck a bunch of thrusters on everything to make it like a bad imitation of WW2 dogfighting
they've spent most of the money a long time ago. since then they've been on the death spiral, in order to keep going they have made stretch goals ane ship packs that are increasing the scope, therefore increasing the budget, which they need money for, down the spiral they go.
i don't follow the game but my impression is that the huge amount of money they raised is shackling them to the wrong technical decisions they made many years ago. they can't start over otherwise that would be millions of donor money wasted. if this was a normal company they would've either cancelled the project or salvaged what they can and start over.
it also looks like most of the experienced people quit due to mismanagement and most of the staff are new hires. all i can say is i wouldn't wanna work on a project like that.
A job creation program as effective as the army and not nearly as evil
I remember in 2014 there was a lot of hype around star citizen so I decided to check it out on youtube. However all I could find were videos of middle-aged men soy facing while walking around an empty hanger. That was the moment I realised star citizen fans are completely delusional
The cool end of that demographic plays MechWarrior Online instead and basically subsidizes it for the F2P players.
(particularly the CEO that pushed that "Star Citizen but worse" grift with MWO's kickstarter funds called "Transverse")
Okay so that's flat out wrong, like not even close to what happened. Now before you make an ass of yourself, Transverse was an absolutely terrible tone deaf idea from Russ, but it wasn't made from the money that was gotten from the Founders packs. That honor goes to Mechwarrior Tactics, something that PGI had really nothing to do with as IGP who was PGI's publisher at the time decided to funnel a lot of the money gotten from the MWO Founders packs into MWT.
peddled gold-plated 'Mechs
Again that was IGP who pushed them to do that.
Also good lord I didn't have seeing actual 2013 MWO dead game nonsense on my bingo card this year.
I didn't say MWO was dead.
To be fair here, your post was about 95% indistinguishable to the group of people that went around in late 2013 to early 2014 that MWO was a "dead game". I've been playing MWO since closed beta, and was pretty active in the community then (and still am now), so I remember a lot of the major stuff that happened back then and throughout the years. Like there's a lot I can give shit towards PGI, but at the end of the day I can't be too hard on the people that finally told Harmony Gold to legally fuck off.
I misheard, then, if what you say is true.
Everything I said there only came out shortly after PGI bought themselves back from IGP so around 2015 I think it was, and they stopped just short (but still absolutely were) of throwing IGP under the bus.
This year was set out at CitizenCon
Someone please tell me they don't have an annual convention for a game that is over 10 years in development with no release date, please.
Steak dinner
rare privilege
I'm not gonna lie, when I first heard about this game, I was a bit hype about it but like I basically parked it in my mind and only really caught a few updates on it, like Scott Manley showing off a ship he had one time on his YT channel.
I figured it was gonna take a few years to make but after a this much time and almost a billion dollars later, a tragedy ends up becoming a comedy.
Meanwhile, I just want a goddamn space truck driving simulator.
Meanwhile, I just want a goddamn space truck driving simulator.
Star Trucker was revealed at Gamescom last month, has a 2024 release date, and PC Gamer recently wrote an enthusiastic preview after playing it. It seems like it really leans into the classic American trucker aesthetic while also being very much set in space. Might not suit if you're looking for something more 'hard scifi' but it looks neat.
I have Star Trucker on my wishlist already lol. It's close but real a dream game of mine is closer to something like X4 mixed with ETS2. Start Trucker leans pretty heavy into the gimmick of "trucks in space". I am eager to check it out though. I also just learned about Dust and Diesel: Deadland Delivery, which is a truck sim I never knew I wanted until I saw it. I'm currently obsessed with Mad Max and a truck sim in a post-apoclyptic wasteland where you get to drive your own war rig sounds dope as fuck. I sort of want to suggest to the dev to add multiplayer so friends can play as "war boys" and drive cars and stuff while you haul stuff from one base to another.
I had no idea about Dust & Diesel. That looks kind of rad if the gameplay stays fun. You're right that multiplayer would be awesome.
$400
in stock
My brother in Christ, it's a digital download, what the actual fuck is in stock?
Cosmoteer is more like Dwarf Fortress than an actual sim, but if you just wanna take apart asteroids and move stuff between space stations, it has lots of that. Despite being a dev team of exactly one (1) guy, it left early access years ago and is still getting updates. Recently he added a larger mining laser and some kind of new missile system. I haven't been playing it as much lately because of Against the Storm and Balatro, so I'm not fully up to date on what's new.
I could never really get into DF honestly. I might give it another go since it was released on Steam with a UI I won't struggle as much with sometime lol. I played a bit of Rimworld and it felt a lot like DF and I did enjoy that. There is a first person space ship salvage game out(I forget the name) that I've been seeing a bit of and sort of wanna check out some day. So instead of rocks, it's busted up ships.
DF's learning curve is still pretty steep. It's come a long way and the devs finally added mouse support and moved beyond ASCII graphics (only took like 20 years). I never got into Rimworld cuz the devs are Gamergate chuds.
devs are Gamergate chuds.
Wasn't aware of this. I can do without playing it ever again after all lol.
Am I better off with 3.24? Not really, didn't expect to be. As Richard Tyrer said, for 95% of a games development time you are playing a broken game, we aren't near 95% yet. They are still building the game engine the whole game is based on
Then why is the game publicly available and receiving obscene amounts of money from in game purchases and donations?
They somehow managed to turn a publically available early access alpha game build, full of scope creep and feature creep, into an endless money printer because it's easy to take advantage of hopeful video game nerds with more money than sense. As a hopeful video game nerd (with no money though) the whole thing has been a continuous embarrassment.
Oh no you've returned to star citizen posting.
The countdown to UlyssesT logging out of hexbear to
resurrect kissinger to kill him once moretouch grass has started once moreEXCUSE ME but the mine fire is only canon in the silent hill movie franchise. It was just fog in the game because of the lake toluca or something.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Really. I cannot get over what you said. he pretended to "swim". What a ridiculous notion. You may have to be an Einstein-level genius to have thought for the first time in human history about the free-falling elevator shaft vs the elevator shaft with thrust that provides 9.8m/s^2 acceleration, but you don't have to be an Einstein-level genius to understand an explanation of the idea.
And if you're making a game set in space maybe a cursory understanding of these things would be of interest to you?
wh...why am i seeing real actors like matthew lillard?
e: just finished watching. wh...what?
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
that door clearly says "Do not block" and you blocked it anyway smh my head
nobody will be laughing soon when some guy has to pull his space laundry cart through and he can't get his rounds done
They expect the players to earn the right to spend money on something?
Star Citizen players are truly built different.
After over a decade in development they have replicated Roblox physics that I experienced back when I was 12 years old.
Trillion dollar investment to do a AAA remake of roblox tycoon games.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
It's not about the finished game at this point and more about the vibes and the vibes are this game will make white people great again.
Space simulators aren't even in a bad place now, basically only thing missing is capital ship sim which would feel like capital ship but not having learning curve resembling neutron star gravity well.
Oh i do remember having a slight hype about it, but soon forgotten, i like this genre but it's not even a priority. I would love proper Rebel Galaxy 2 or Freelancer but with capital ships (which Rebel Galaxy exactly was to be honest). I have few interesting space sims on wishlist, but now that i looked at the dates literally all of them seems to be in dev hell, though not even ankle deep in SC-like bog.
Breachway is supposedly releasing this month, though after multiple delays and it's a roguelike more like FTL but i played demo and it was fun.