12 years ago the best indie game was released
FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. The player must guide the spacecraft through eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.
The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of a ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing.
The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews. An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices
Synopsis
The player controls a spacecraft capable of traveling faster-than-light (FTL). It belongs to the Galactic Federation, which is on the verge of defeat in a war with an exclusively human rebel faction, simply called the Rebellion. The player's crew intercepts a data packet from the rebel fleet containing information that could throw the rebels into disarray and ensure a Federation victory. The goal is to reach Federation headquarters, waiting several space sectors away, while avoiding destruction from hostile ships or by the pursuing rebel fleet
Development
FTL is the product of the two-man team of Subset Games, Matthew Davis and Justin Ma. Both were employees of 2K Games's Shanghai studio, and became friends during their tenure there, playing various board games in their free time.
Davis had left 2K Games early in 2011, and after biking through China, returned and joined Ma, who had also recently quit, and began working on the core FTL game. They agreed they would spend a year towards development and if their efforts did not pan out, they would go on to other things. Following the success of the game, the pair began work on their second game, Into the Breach.
The idea for FTL was inspired by tabletop board games, such as Battlestar Galactica: The Board Game, a 2005 space roguelite computer game released by Digital Eel, Weird Worlds: Return to Infinite Space, and non-strategic video games, such as Star Wars: X-Wing, where the player would have to route power to available systems to best manage the situation.
Unlike most space combat simulation games, the beginning idea was the player being captain rather than a pilot according to Davis, and to make "the player feel like they were Captain Picard yelling at engineers to get the shields back online", as stated by Ma. The intent of the game was to make it feel like a "suicide mission", and had adjusted the various elements of the game to anticipate a 10% success rate of winning the game.
The permanence of a gameplay mistake was a critical element they wanted to include, and gameplay features such as permadeath emphasized this approach.
Only as they neared the August 2011 Game Developers Conference in China after about six months of work, where they planned to submit FTL as part of the Independent Games Festival there, did they start focusing on the game's art. The game was named as a finalist at the IGF China competition, leading to initial media exposure for the game.
The additional attention to the game forced them to extend development – what would be a two-year process – and thus they turned to Kickstarter in order to fund the final polish of the game as well as costs associated to its release, seeking a total funding goal of $10,000. Subset games was able to raise over $200,000 through the effort. FTL represents one of the first games to come out from this surge in crowd-funded games, and demonstrates that such funding mechanisms can support video game development.
With the larger funding, Subset considered the benefit of adding more features at the cost of extending the game's release schedule. They opted to make some small improvements on the game, with only a one-month release delay from their planned schedule, and stated they would use the remaining Kickstarter funds for future project development.
The additional funds allowed them to pay for licensing fees of middleware libraries and applications to improve the game's performance. Additionally, they were able to outsource other game assets; in particular additional writing and world design was provided by Tom Jubert (Penumbra, Driver: San Francisco), while music was composed by Ben Prunty.
Prunty wanted to create an interactive soundtrack that would change when the player entered and exited battle; for this, he composed the calmer "Explore" (non-battle) version of each song, then build atop that to create the more-engaging "Battle" version. Within the game, both versions of the song play at the same time, with the game cross-fading between the versions based on action in the game.
One of the highest tiers of the Kickstarter campaign allowed a contributor to help design a species for inclusion in the game. One supporter contributed at this level and helped design the Crystal.
FTL: Advanced Edition
FTL: Advanced Edition adds several new events, ships, equipment and other features to the existing game. This version was released on April 3, 2014 as a free update for FTL owners, and as a separate release for iPad devices, with the potential for other mobile systems in the future. A new playable species, the Lanius — metallic lifeforms that reduce oxygen levels in any room they are in — were introduced.
Subset Games has stated that they would not likely create a direct sequel to FTL, though future games they are planning may include similar concepts that were introduced in FTL. Their subsequent game, Into the Breach was not funded through Kickstarter and it is unlikely that they will use the platform in future, as they have raised enough money through sales of FTL to fund future projects.
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I’m telling y’all the bourgeois’s greatest trick since the Industrial Revolution was rewriting history to paint the Luddites as undomesticated caveman and not workers rightfully concerned about the new ways in which porky’s latest toy would fuck them over
It is weird to learn yeah another thing we were told was bad is good
All of the US's domestic dick sucking industry has been offshored
China is 30 years ahead of us in dick sucking technology
Mr President, we cannot not allow a dick suck gap!
I'm pretty sure it was already torn up from meemaw kitty years and years ago lol
I don't really care, my criteria for "is a chair ruined?" is "can you still sit in it?" so no big deal
If she were a person, she'd definitely be the kind of meemaw that knits the kids hats and mittens and reminds them to wear their helmets when they go ride bikes
Did anyone actually start to feel entitled from participation trophies or is that something boomers made up? All they gave me was low self esteem and an inability to believe any praise I'm given, because I think people are telling me that just because they're supposed to.
CHUDs in twitter pretending to be upset over a car accident when a Haitian caused it it as if vehicular manslaughter isn't the national pasttime. Doesn't even sound like the people in the other car died. Like are they mad that the car gods didn't receive their blood sacrifice?
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No current struggle session discussion here on the new general megathread, i will ban you from the comm and remove your comment, have a good day/night :meow-coffee:
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If and when Matt returns to Chapo they shouldn't even announce it, he should just start talking 40 minutes into an episode.
The recent one with David Sirota might be a record, he didn't say a word for like an hour lmao
Knowing Sirota's radlib, zionist politics, that one was a total skip.
Felix chimed in once to basically push back on how unserious and unrealistic Sirota's reformist angle was and that exchange was pretty good
CHUDs in 2014:
: "Silly SJWs, if you care so much about 'problematic' content. Why not make your OWN TV/video games instead of changing stuff?"
Ten years later....
"Noooo they actually took my advice! Someone shut down The Owl House it's literal blasphemy!"
This whole thing reminds me of when western television was coming to terms with the fact that westerners liked anime even though it was made in Asia, ergo non-white people made it. So anime was portrayed as this sinister thing to corrupt us normals here in the west.
I made a Youtube video over the past few months, and uploaded it this week. It got no views so I was a bit disappointed, but today I checked and it has 100 views and 5 really encouraging and nice comments. It makes me feel so good, people on the internet are usually not nice but everyone was so nice :)
Heading to a used bookstore today couple towns over so I'm pretty bus pilled rn, high light of the store is they got a black cat named Shadow
Cats like people who are calm and still, especially when first meeting them. It makes them feel safe with you.
Recent games I like/have beaten
-Slay the Spire
-Hades
-Hollow Knight
-Celeste
-Mario Odyssey
-Stardew Valley
Should I just get FTL now? Like yesterday?
Will it run well on my Switch Lite as a fun couch game?
I dont think its on switch, I know there's an iOS version for tablets though. It will run on any PC ever, plus there's a bunch of cool mods once you've played though all the content.
if you've never played it I'd recommend not playing with the "advanced edition" content until you get the hang of the base game. The AE content is really cool but can be overwhelming if you're just getting into it
Yes, FTL fucking rules. It has a very steep learning curve tho. Dunno if it would run well on switch cause it's very mouse and keyboard heavy
I was kicking myself for not buying it years before but aside from Hades for the rogue lite elements its not super similar to those. How do you like the scenes in Star Trek where the consoles are bursting into flames and the chief engineer has to recalibrate the warp core before it explodes?
I fucking love this game. I didn't know it was so popular on hexbear but it is much deserved. Only game I can think of that I will consistently come back to play every so often. I can't recommend it enough
Having open communication in a relationship is probably the biggest cheat code that isn't taught to straights. I'm early on in a relationship and I felt a bit unsure on something so we had a conversation about how we felt. That solved the issues and I also felt a lot closer to her.
Imagine if I was dating a cishet person. I would have had to let that fester because talking to the person you're closest to is bad somehow. This is exactly why I don't non LGBTQ+ people as a general rule.
It is literally so easy, do not get why the cishets are like this.
great horrors
I actually have seen like, cis lesbians, usually assimilationist varieties do the clam-up shit too... bad vibe!